I already suggested the SCP team to do some updates on the Ai, but thread has sunk down so quickly. I have summerized what updates may be done on the Artifical Intelligence:
- More often afterburner use: While doing waypoints, and to catch up with the player.
- Ship-specific 'ignore' order. If the player gives order to Alpha 2 to ignore a ship, may Alpha 3 attack it. Otherwise use the SHIFT-I, or C-3-6 for general ignore order.
- More effective self-defense: May the Ai defend himself more often, the current Ai begins defending himslef after severly damaged, and that is quite often too late
- Shield recharging. Evident. The current FS_open version I have simply recharges the fighter shields quickly some seconds after it hasn't inflicted damage.
- May the Ai be unable to target stealth fighters with Aspect-seeking missiles
- Dumpfire missile usage(see Diamondgeezer's thread)
- More lock time with aspect-seking missiles. The Ai can immediatly target the player with aspect-seeking missiles.
- Better tactical weapon usage: May not the Ai attack a large ship with the Lamprey or Circe.
- More often reload request: The bomber Ai flies much without reloading its bombs for minutes, despite the Support ship is idle.
Probably that is all I have in my mind. Apparently, these are only for the fighter Ai.