Was just thinking about asteroid fields and so on - they all seem a little.... static, and indeed underused. I love the whole (Empire Strikes Back) feel of flying through an asteroid field, weapon fire hitting all around and indeed constantly being worried about hitting something, but that feeling is really lacking in FS2.
It may not be top priority, but what do you Uber Coders think could be done to improve this? Dust particles could be a start, and indeed a random generator for certain asteroids to move faster / more randomly than others as opposed to the entire field moving very slowly / very quickly depending on demand.
Also, could an engine (of sorts) be added to asteroids so that they could make use of Bobs particle spew coding? A particle for dust could be made and I'm sure that with a little tweaking you'd have a pretty effective "dust flying off the fast moving meteor / asteroid" deal.
Thoughts?