Author Topic: 99 ships in a mission?  (Read 5477 times)

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hmmm so it depends on the subsystem count.

OK thanks for the help so far.

How many subsystems do fighters and bombers have?

 
I think most (if not all) fighters have 5 subsystems.  

Bombers can have more depending on how many turrets they have.  So, maybe 7 for bombers.

 
That's VERY generous Ryuune, but in actuality I know little about pure macross itself... However I like the approach that you are making it the same way the Robotech did. They baiscly left fredding up to the users and made all the ships/weapons available that they could. I would be interested in trying out some missions, but I'd have to watch my copy of DYRL again, as I haven't seen it in a decade.  I only watched it once and that was the dubbed version.
Don't think of it as being outnumbered. Think of it as having a wide target selection !

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Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
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Quote
Originally posted by Star Dragon
That's VERY generous Ryuune, but in actuality I know little about pure macross itself... However I like the approach that you are making it the same way the Robotech did. They baiscly left fredding up to the users and made all the ships/weapons available that they could. I would be interested in trying out some missions, but I'd have to watch my copy of DYRL again, as I haven't seen it in a decade.  I only watched it once and that was the dubbed version.


Oh well, Macross is simply the fist Robotech serie, the dubbing didn't change too much of the story (except protoculture is NOT an energy source...geez how did they come out with this dumb idea?)
Currently i'm trying to put the "robot" mode Macross in game, but stupid cob2fs2 don't convert it, dunno what's the problem...
Oh, and also ripping the bmg soundrtack from a ps2 macross game i got a few days ago (wish i could rip the models).

 
It's more of an art than I skill methinks :) eheh these are the main things to look for when making a .pof

  1.) total polly limit under 5000 (the lower the better especially for a model that will be used a lot in the game like a common unit/fighter recommend under 1000), cap ship 2000+

   2.) Now no object having more than 850 pollygons, so main model might need to be broken down into 2 or more pieces...

   3.) polygon points have to be under 20

   4.) no or few intersecting polygons as this upsets FS2 greatly!

   5.) A light needs to be gruoped to the model as sibling but no big dead I can do taht and orient it in Truespace as a cob.

  If I've forgotten anything you guru's out there jump in and give a yell!  ;)
Don't think of it as being outnumbered. Think of it as having a wide target selection !

ICQ#: 5256653
[email protected]

Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
http://photo.starblvd.net/Star_Dragon

 

Offline karajorma

  • King Louie - Jungle VIP
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    • Karajorma's Freespace FAQ
Some of those limits are for the non-HT&L build SD. Things have improved in the HT&L build.

You can have over 850 polys in a single subobject for a start and you can also have a lot more polys in a ship in total.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
I'm comming fom the view point of a noob who just wants to DL the mod and play with vanilla FS2 with no muss/fuss and dealing with FS_open even though the new stuff is awesome. I never got the it to work with mods. However   including the two .exe's for the upped table limits is part of the plan to take advantage of additiobnal ships in game and in the table.
Don't think of it as being outnumbered. Think of it as having a wide target selection !

ICQ#: 5256653
[email protected]

Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
http://photo.starblvd.net/Star_Dragon

  

Offline Krackers87

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POW mission 1

A mission i made with as many ships as possible. As i have been told, its pretty good aswell.

Also it was the first mission i ever made.

EDIT: How do you know that BOE cant be pulled off if you dont give anyone a chance. And another is the fact that FSO at its newest release wont run on an old computer anyways, So why not try it?
« Last Edit: December 26, 2003, 11:24:19 am by 1143 »
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow