It's more of an art than I skill methinks

eheh these are the main things to look for when making a .pof
1.) total polly limit under 5000 (the lower the better especially for a model that will be used a lot in the game like a common unit/fighter recommend under 1000), cap ship 2000+
2.) Now no object having more than 850 pollygons, so main model might need to be broken down into 2 or more pieces...
3.) polygon points have to be under 20
4.) no or few intersecting polygons as this upsets FS2 greatly!
5.) A light needs to be gruoped to the model as sibling but no big dead I can do taht and orient it in Truespace as a cob.
If I've forgotten anything you guru's out there jump in and give a yell!
