Author Topic: Changed Trails (has the possibility of becoming image-heavy)  (Read 8615 times)

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Offline Woolie Wool

  • 211
  • Fire main batteries
Changed Trails (has the possibility of becoming image-heavy)
What about green?
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Liberator

  • Poe's Law In Action
  • 210
Changed Trails (has the possibility of becoming image-heavy)
Worse, unless it's some kinda magic engine.  Then it needs lots'o particles too.

BTW, these r0x0r! :D
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline Turambar

  • Determined to inflict his entire social circle on us
  • 210
  • You can't spell Manslaughter without laughter
Changed Trails (has the possibility of becoming image-heavy)
I'm still sending out that call for aid on my high res ship textures.
I've done: Orion, Zeus, Medusa, Herc 2, Ulysses, AWACS, and Hippocrates (lots of ships use the basic tiles in AWACS, like those little lights on Diemos, Isceni, Hippocrates, and Colossus) And the Boanerges.  But I've still got a long way to go so someone please drag out photoshop and HELP ME!!!

P.S. I'm not at my computer, and I'm on a 56k, otherwise there'd be screenies

P.P.S.  I might need to alter the Herc 2 glowmap because you can tell on that glowy part on the bottom fin that the glowmap is lo-res because it doesnt fit with the smoothified version that I made (most of the other lights on ships are square, though so they should be ok)
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Changed Trails (has the possibility of becoming image-heavy)
You might want to save yourself some time and NOT try to enhance maps for FS1 ships.  Many of these (fighters & bombers especially) already have Hi-Res maps that can be found in the coreVP and hires mapsVP for the FS1Port.  The ships that need map-enhancement most IMO are FS2 vasudan ships, such as the Seth, Tauret, Bakha, and that other FS2 Vasudan bomber.  The Ptah could use a bit too but not as much as the rest.  For shivan stuff, also note that someone has already made some higherRes jpg maps for the Taurvi.

Later!
The Trivial Psychic Strikes Again!

  

Offline Woolie Wool

  • 211
  • Fire main batteries
Changed Trails (has the possibility of becoming image-heavy)
Quote
Originally posted by Liberator
Worse, unless it's some kinda magic engine.  Then it needs lots'o particles too.


Why would it need particles?
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta