Author Topic: Wing Commandar  (Read 4769 times)

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Offline Nico

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Maniac?
Don't ever criticize maniac! ( well, the movie one, you can, Roberts made him into a pussy :doubt: ) :p
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Offline IceFire

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Quote
Originally posted by kasperl
well, in WC1, i have to re-open my save everytime i die, pretty damn annoying.

and if i eject, i can just get on to the next mission without any consequences.

There are plenty of consequences...fail certain missions and you start heading down the loosing path.  The enemies get tougher and more numerous (i.e. you start fighting Scimitars VS Jalthi - a tough matchup) and the Confederation starts loosing.  Go too far and you loose the war for Vega Sector.  In WC1....WC2 had a much more complicated loosing series and while it was less numerous it was even harder.
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Offline karajorma

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Quote
Originally posted by Nico
Maniac?
Don't ever criticize maniac! ( well, the movie one, you can, Roberts made him into a pussy :doubt: ) :p


Maniac is an idiot in WC1. The one time I flew with him I shot him dead and then flew the missions solo to cut down on his pathetic whining.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Nico

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never played WC1, but in WC4 he ruled :p
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Offline karajorma

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Quote
Originally posted by Nico
never played WC1, but in WC4 he ruled :p


That explains it. He's a dick in the first one. Actually he's a dick in all of them but at least in prophecy he backs it up with some ability. In the first one I wanted Paladin or even Spirit back. Hell as I said I'd rather fly solo than with him.
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Offline mikhael

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Quote
Originally posted by IceFire

There are plenty of consequences...fail certain missions and you start heading down the loosing path.  The enemies get tougher and more numerous (i.e. you start fighting Scimitars VS Jalthi - a tough matchup) and the Confederation starts loosing.  Go too far and you loose the war for Vega Sector.  In WC1....WC2 had a much more complicated loosing series and while it was less numerous it was even harder.


Another important note: in Wing Commander 1, you can screw up badly enough that it is impossible, even with godlike flying to fight your way back to a victory at the end of the game.

Wing Commander 2 addressed this. I think in most of the possible losing branches, you could fight your way back to at least a minimal overall victory.

Or maybe it was the other way around... *heh* I played these on a 386SX. Its been a day or two. ;)
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Offline Crazy_Ivan80

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Quote
Originally posted by mikhael


Another important note: in Wing Commander 1, you can screw up badly enough that it is impossible, even with godlike flying to fight your way back to a victory at the end of the game.

Wing Commander 2 addressed this. I think in most of the possible losing branches, you could fight your way back to at least a minimal overall victory.

Or maybe it was the other way around... *heh* I played these on a 386SX. Its been a day or two. ;)


you're correct.

In WC1, if you entered Hell's Kitchen system you're toast. Confed starts evacuating Vega Sector and abandons it. the last mission there is a suicide mission (cause the Claw jumps without you, so there's only limited time to land).
If you entered Venice Sector you'd win even if you ejected 4 times in a row.

In WC2: both the losing branch and the winning branch had a lose-win option depending on how you fly the last mission there.
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ah, that makes it all a bit interesting......
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Offline Unknown Target

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Apparantly the first two games were ahead of their times :)

 

Offline Unknown Target

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Thought this might be of interest to some:

http://www.silicon-fusion.com/news/609/

 

Offline Crazy_Ivan80

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Quote
Originally posted by Unknown Target
Apparantly the first two games were ahead of their times :)


actually Wing Commander is one of the games (if not the game) thatmade PC the gamesplatform it is today.
It came from outer space! What? Dunno, but it's going back on the next flight!
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Offline Fineus

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Just a pity there's a rut in the space-sim industry right now. Some up-to-date style WC gameplay would be very good indeed.

 

Offline Flipside

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Wing Commander was a good game, at least I enjoyed what I played of it. The Space Sim Industry will be back, even now for the main part the RTS Industry is flapping around like a trout out of water, looking for new ideas because they've overfilled the market, so I can see a nice little 'games niche' appearing, as soon as someone writes a platform for Space Combat that is up to date and effecient < Looks at SCP guys > ;)

  

Offline Lynx

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Quote
Originally posted by an0n

 Though I think it's a matter of there being no in-system FTL'ing.
 


Indeed, in WC there's no in-system FTL, the ships just accelarate at high speeds to get where they want.

The branching campaigns were one good thing too. You'd have to replay each game multiple times to see all the goodies. The different ends in WC3 were very cool. There were real loosing cutscenes depicturing the end of mankind(Earth's last stand at Proxima Centauri, the Victory ramming the Kilrathi Dreadnought, and seeing the Kilrathi fleet performing a full scale orbital bombardment of Earth while the emperor watches chuckling) or 'personal' endings(it doesn't show humanity destryed but Blair being killed thus ending the game), e.g. when you eject in the last missions in Kilrathi space, you'll get picked up by Trakhat's flagship. In the following cutscene, depending on whether you choose to beg for mercy or not, you'll get either desintegrated or clawed to death. Now, that's choice.:D

Another thing I like is that the technology seems to be more consistent, in-game wise. With physics beeing the same for Kilrathi and humans, they use about the same tech and weapons, while each race still retains a distinct style, not a movie like generalisation like Kilrathi=evil, so their weapons have to fire evil red stuff and so forth.
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