Originally posted by an0n
Though I think it's a matter of there being no in-system FTL'ing.
Indeed, in WC there's no in-system FTL, the ships just accelarate at high speeds to get where they want.
The branching campaigns were one good thing too. You'd have to replay each game multiple times to see all the goodies. The different ends in WC3 were very cool. There were real loosing cutscenes depicturing the end of mankind(Earth's last stand at Proxima Centauri, the Victory ramming the Kilrathi Dreadnought, and seeing the Kilrathi fleet performing a full scale orbital bombardment of Earth while the emperor watches chuckling) or 'personal' endings(it doesn't show humanity destryed but Blair being killed thus ending the game), e.g. when you eject in the last missions in Kilrathi space, you'll get picked up by Trakhat's flagship. In the following cutscene, depending on whether you choose to beg for mercy or not, you'll get either desintegrated or clawed to death. Now, that's choice.
Another thing I like is that the technology seems to be more consistent, in-game wise. With physics beeing the same for Kilrathi and humans, they use about the same tech and weapons, while each race still retains a distinct style, not a movie like generalisation like Kilrathi=evil, so their weapons have to fire evil red stuff and so forth.