Author Topic: FS2 Tech Room  (Read 5810 times)

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Quote
Originally posted by karajorma
I don't know why you aren't getting the op symbol but I wouldn't worry too much about it. When FRED2 saves the mission it probably won't care (op symbols don't appear in the saved mission if you open it up in notepad so they probably don't mean anything outside of FRED).

As for the 0. Right mouse on it and choose replace variable.

ok thats done thanks.
now just clarify here,
I'll need to insert yet another piccy, don't worry my clan is hosting these pics, lol.
here it is:


ok first the blue circled parts pointing to the Sleipner 3 and 4.
it's saying that in Sleipner 3 under "is-destroyed-delay" and "is-event-true-delay" it should be sleipner 2? and in Sleipner 4 it should be Sleipner 3 under "is-destroyed-delay" and "is-event-true-delay"?

and second in the Orange circle, should "Sleipner 1 done" be chained to "Sleipner 2 going in" and then chained to "Sleipner 3 going in" be chained to "Sleipner 4 going in".
correct?
and third in the red circle, they don't need to be chained?
Thanks, :)
as I said I'n still new to all this. but once I know it, I'll be fine.

GRASS!

 

Offline karajorma

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Quote
Originally posted by Grass69er
ok first the blue circled parts pointing to the Sleipner 3 and 4.
it's saying that in Sleipner 3 under "is-destroyed-delay" and "is-event-true-delay" it should be sleipner 2? and in Sleipner 4 it should be Sleipner 3 under "is-destroyed-delay" and "is-event-true-delay"?


You want the Sleipner 3 event to trigger as soon as Sleipner 2 is out of the running one way or the other. So you're correct. You want the Sleipner 3 event to be triggered by Sleipner 2 being destroyed or undocking.

Quote
Originally posted by Grass69er
and second in the Orange circle, should "Sleipner 1 done" be chained to "Sleipner 2 going in" and then chained to "Sleipner 3 going in" be chained to "Sleipner 4 going in".
correct?
and third in the red circle, they don't need to be chained?
Thanks, :)
as I said I'n still new to all this. but once I know it, I'll be fine.

GRASS!


Chaining to an event is basically the same as adding an is-event-true-delay. Chaining is simply a shortcut that makes things easier for the FREDder.

So now lets look at what's going on. If you chained "Sleipner 2 going in" to "Sleipner 1 done" you would make it so that Sleipner 2 will only dock after Sleipner 1 undocks. But what happens if Sleipner 1 is destroyed? Since it doesn't undock Sleipner 2 will sit around forever waiting for it to do so. So you can see why you shouldn't chain those two together.

Chaining the "Sleipner 3 going in" event to "Sleipner 4 going in" is more interesting in that as far as I can see it wouldn't make the blindest bit of a difference if you chained them together or not.
 Sleipner 4 will only go in if Sleipner 3 has already been destroyed or  has docked anyway. Since the conditions that trigger the event mean that the "Sleipner 3 going in" event must have already evaluated to true anyway chaining wouldn't make a difference. Since it makes no difference I wouldn't bother with it. It would only confuse you if you looked at the mission later on.
« Last Edit: June 06, 2004, 06:30:11 am by 340 »
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ok thanks, it works great.
ok I thought I might just edit this post with the next question rather than starting a new topic.
ok I did'nt know only one ship can be dockked at one time,
as soon as I removed the ship already docked with the station the ship I wanted to move in and dock, did so.
anyway now I'm trying to get it's engines to go off (disabled) when it docks with the station.
(edit) ok I still have'nt been able to turn the ship's engines off (disabled it) after it docks, whats the proper way to shut down it's engines after this ship docks with the station?

thanks for all your help karajorma you've certainly been a great help here, :)

GRASS!
« Last Edit: June 07, 2004, 02:23:53 am by 1898 »

 

Offline übermetroid

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Whats with all the GRASS! ?
"This is your life and it's ending one minute at a time."

 
Quote
Originally posted by ubermetroid
Whats with all the GRASS! ?

sorta like me signing off on it after I finish the message,
guess thats how best I could explain it.

GRASS!

 

Offline karajorma

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Quote
Originally posted by Grass69er
(edit) ok I still have'nt been able to turn the ship's engines off (disabled it) after it docks, whats the proper way to shut down it's engines after this ship docks with the station?


Apart from disabling the engines there is no way to turn off a ships engines. Most of us don't bother and just say that they keep the engines active so that they can make a quick getaway if they have to :D

Quote
Originally posted by Grass69er
thanks for all your help karajorma you've certainly been a great help here


No problem. I'm happy to help. After you've finished the walkthrough have a look at my FAQ's FRED section (link below) as there are quite a few nuggets of good info that aren't in the tutorial. Also take a look at the wiki
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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ok this is weird when I save it gives me these two messages:
(player start is not in Alpha wing)
(player "Alpha wing 1" should be part Alpha, Beta or Gamma wing)
thing is the player is in Alpha wing as Alpha wing 1 the fighters are GTF Erinyes.
here's a pic showing the formation and the setup:

is the error saying the player is'nt in the wing?
cause the player is tho....

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Offline TopAce

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The name of the wing should be ALPHA, not ALPHA WING
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Offline karajorma

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You've called the wing "Alpha Wing" not "Alpha" :D
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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heh, yea I just found out b4, anyway all fixed now.
:D

GRASS!