I was looking at the new Orion remap that has been posted in the modelling forum and it suddenly struck me what was missing. Why I hated FS2s turrets with avengence.
They don't make any sounds. They move too smoothly.
Let me explain. These turrets.. they move instantly and silently.. and completely unrealistically. Granted we're in a sci-fi universe here - but I think it would really add something to the game if the turrets were made to function more as Babylon 5 turrets do. They move quickly - but not instantly - they feel mechanised for that reason. Also, you can hear the mechanics turning them as they focus on a target to fire at. Whereas in FS2 we see an instant, consistent movement and no noise - as if there is absolutely no friction at all.
My suggestion/request therefore is that the turning speed of turrets can be specified on a per-turret basis. A sound attribute can be attached to the turret while it's turning in any fashion at all (although it would have to be a localised noise... it'd be unrealistic to hear each and every turret on a spaceship turning no matter where it is in relation to you.
What do you guys think?