Author Topic: Beat homeworld  (Read 3384 times)

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...anyone up for a game of Freespace: A New Age?


If you haven't noticed this is in HW 2.
$quot;If a battle don't have lotsa dead aliens, big spaceships and tons loot, it ain't worth fighing.$quot;
- Duelron1001 - Freelancer Commander

Leader of the Freespace: A New Age HW 2 TC mod

 

Offline Liberator

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The depressing thing about that is that it would take 4 Atens to kill 2 Cains.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline StratComm

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Quote
Originally posted by StratComm
Nope.  I think I built one or two, but I had the cap in the first mission that they were available.  I entered the last mission with 7, and captured one right off the bat.  I'm pretty sure I had three by Karos, got two in Bridge of Sighs, and another in Chapel Perilous.  The last I can't remember where I got, though it's in one of those two as well.  There are at least 6 heavy cruisers in the last mission alone, and with enough resources you can salvage all of them.


EDIT: I actually have no idea how I aquired 8 heavies.  Having replayed the game recently, the most I've been able to spot going in to the final mission is 4, and three come before you can build the things yourself.  I get the feeling that the Junkyard Dog was somehow involved, since I obviously didn't capture 7 by the last mission.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline WMCoolmon

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Quote
Originally posted by StratComm


EDIT: I actually have no idea how I aquired 8 heavies.  Having replayed the game recently, the most I've been able to spot going in to the final mission is 4, and three come before you can build the things yourself.  I get the feeling that the Junkyard Dog was somehow involved, since I obviously didn't capture 7 by the last mission.


Lose all your HCs to the Junkyard Dog and then rebuild more, then recapture them?

Or maybe the Ghost ship...are there any before that?

On a side note, my friend had a copy of Cataclysm he hadn't paid in awhile and was willing to give to me (And no, my friend's name is not Bittorrent.) Managed to beat it, liked it, it was a little better than I expected actually. It was a different type of story than Homeworld - more intimate, less galactic. The only real problems came in the execution; I spent a lot more time in missions on average, doing nothing but harvesting or waiting for my ships to go somewhere. And the AI was fairly idiotic on more occasions than Homeworld; wounded frigates flying away from the main battlegroup after being ordered several times to return, ships outright ignoring certain orders in favor of others, ships going the opposite direction from their target...very annoying at times.

The siege cannon was fun, though. :p And Fleet Command was a...unique.. character.
-C

 

Offline StratComm

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Quote
Originally posted by WMCoolmon


Lose all your HCs to the Junkyard Dog and then rebuild more, then recapture them?

Or maybe the Ghost ship...are there any before that?


Not only are there none before the ghost ship, you could not rebuild them if you had them.  Heavy guns become available at Karos Graveyard.  I think what you're suggesting is what I did, but I can't remember ever having to chase down the Dog in search of its lair.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Genoism

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I played all three and I thought HW:C was the god damn best out of them all hands down. I TRIED playing HW...but the missions just because boring and the storyline really didn't ...give me that extra push to keep playing, sadly i never finished it.
HW:C i loved the acting and the movie's were just awesome, the next best storyline in any game i've ever seen were starcraft broodwars(in RTS style games). Aside from the I thought HW2 graphics were drop dead gorgious, unfortunately the crappy storyline that made no f'in sense to me along with the impossible levels just made me cheat to see the movies...cuz the cinematics were just pure kick arse awesome.
After much debate I decided quotes are a waste of time.

 

Offline WMCoolmon

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Quote
Originally posted by StratComm


Not only are there none before the ghost ship, you could not rebuild them if you had them.  Heavy guns become available at Karos Graveyard.  I think what you're suggesting is what I did, but I can't remember ever having to chase down the Dog in search of its lair.


Yeah, actually I was thinking of the ghost ship and the graveyard dog.

I wasn't sure if it would be possible with the ghost ship though. I didn't remember having any HCs by then, and I always tried to salvage them and Destroyers. :p

Actually the one thing I wished had happened in HW:C was for the Bentusi remaining in the galaxy to die valiantly somehow. It just seemed like a fitting way to tie up things and push the overall story along.
-C

 

Offline StratComm

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A bit of a spoiler, but the whole Bentusi being from another galaxy and all of them leaving to go back there thing is blatently contradicted in HW2.  It's important that the Bentusi stick around.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline WMCoolmon

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Oh, the Bentusi could always come back for HW2, but it'd add an interesting dimension to the story as some Hiigarans would feel that they had no need of the Bentusi, having won where they failed, and the Bentusi would be angry at the Hiigarans at the loss of their brothers.

The Bentusi's character did seem greatly changed from Homeworld, a sort of post-revisionism of their character; it just seemed that the whole thing was a little bit too clean.
-C

 

Offline Flipside

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Homeworld was the first of it's kind, I had no clue what I was in for when I first bought it, I remember thinking the firt scene in the game was a loading screen until I realised I could rotate it, it utterly blew my mind, something a game hasn't done for a long time.

Homeworld C was a nice game, with a lot more variation to it than the original, but it suffered from slightly more 'cartoony' graphics, and a weaker plot.

Homeworld 2 was awesome looking, but was actually a step backwards in my opinion. Homeworld, whilst an incredible game, was often slated for a lack of variety between the two main races. Homeworld 2 has some variety, but the roles and performance for various ship types are the same, fighters, corvettes etc. It would have been nice to have one race which has incredibly powerful corvettes and fighters, but their capital ships are weak etc. Originally, HW2 was going to have 8 unique races available for multiplay, including Bentusi. I wish Relic had stayed with that plan and not rushed the release .

Homeworld is an awesome game, Homeworld 2 is great, but relies too heavily on the word 'Homeworld' and not enough on the number '2'.

 

Offline aldo_14

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Beat Homeworld, eh?  Is that where Michael Jackson came from?

 

Offline Liberator

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Quote
Originally posted by WMCoolmon
And the AI was fairly idiotic on more occasions than Homeworld; wounded frigates flying away from the main battlegroup after being ordered several times to return, ships outright ignoring certain orders in favor of others, ships going the opposite direction from their target...very annoying at times.


That's one of the nice things about Cata though.  You're ships could gain experience.  An experienced pilot or crew is going to know when to withdraw, unless they have explicit orders to the contrary(IE Aggressive Tactics).
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline Grug

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Homeworld 2 did suffer from sequel-itis, but its rare that a game doesn't suffer from such things.
I think for the most part you can blame Sierra for the lack of time. Relic might have been a tad over ambitious with 8 playable teams to play, balancing would of been insane. Three or four would of been nice though, chuck in the Taidan Republic and maybe the Turanic Raiders, would of been quite interesting indeed.

I don't think it's plausible to play as the bentusi. They kind of remind me of the Eldar from 40k and Dawn of War, except without the gayness. They have only one great harbour ship, which is supposedly the last of them. Plus the whole thing of them vowing to avoid confilct with other space fairing races. What would they do in multiplay, trade them to death? :p

I recall seeing many more megaliths in the game though, which would of been nice to see. Originally they'd play a large part in the gameplay, being able to even build defensive turrets on the sides of these huge constructions.
I'd imagine one of these would of been Tanis shipyards, in its full entirety.

Too bad I guess, I doubt we'll ever see another Homeworld game from Relic. I think Seirra has the rights to it now too... =/

 

Offline Ace

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Quote
Originally posted by Grug
I recall seeing many more megaliths in the game though, which would of been nice to see. Originally they'd play a large part in the gameplay, being able to even build defensive turrets on the sides of these huge constructions.


Yeah, ships like the turret frigates looked very promising. They'd anchor onto the megaliths to prevent recoil from their huge mass drivers.
Ace
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Offline FireCrack

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A megalith is basicly a realy huge thing right? like those two big chunks in tanis or those curvy things in karos?
actualy, mabye not.
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3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
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Offline Ransom

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I personally preferred Cataclysm's story to the original, as much as I like that too. Haven't finished HW2 yet though, the difficulty pushed most of my desire to play out the window.

 

Offline Grug

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Quote
A megalith is basicly a realy huge thing right? like those two big chunks in tanis or those curvy things in karos?


Yeah. In the old previews though, I recall much larger ones. Such size that the mothership / flagship are just tiny specs in comparison.
I guess they never got the implementation sorted out.
Personally I think Homeworld could of gained from a few more elements in the levels.

Backgrounds are all fine and good, but some more items to interact with would of been nice too. Asteroids and debris fields could of been used better I think, and dust clouds and nebula. Especially in multiplay when such elements create variation.
Alas, it was not to be.

Quote
I personally preferred Cataclysm's story to the original, as much as I like that too. Haven't finished HW2 yet though, the difficulty pushed most of my desire to play out the window.


Its been a long time since I've played Cataclysm so the story is a bit hazy in my mind. I think it wasn't better than HW1, but not really worse either. It was about on par. Whereas HW2 had a potentially good story, yet poor execution in pulling it off.

  

Offline Liberator

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Hw2 was cancelled and then restarted which is what led to most of the execution holes and failures.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.