Author Topic: Beat homeworld  (Read 3385 times)

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Offline WMCoolmon

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Hooray. :p I finally beat homeworld, without ever opening the strategy guide. I felt like this accomplishment deserves some sort of recognition, although that may just be the lateness of the night. I mistook "Prison ship" for "pr0n ship" in the credits after all...too much time around Shrike? Or too much time squinting at a computer screen in a poorly-lit room? I'll let you be the judge...

Anyway, is it worth it to buy HW:C or HW2 at their selling price of <$20 these days?
-C

 

Offline Fineus

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Did you enjoy Homeworld?

They both build a bit on the simplicity of the original, but I think I prefered HW2 over HW:C. It just seems... better constructed.

 

Offline Fury

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All three games are worth it. :) They're just great.

 

Offline Unknown Target

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HW was awesome, HW:C was HW with more special units and a lesser story, and HW2 was a complete muck up of the original, in my opinion. A lot of the gameplay stuff was changed, and there are huge plot holes in the single player from what I've heard. I played the demo and I hated all the new "subsystem" things you had to build. Basically to research, it was the same way as in other RTSs - you need to build this to get this, then build that to get this.

 

Offline TrashMan

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Offline Liberator

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I dislike the near-overwhelming difficulty of HW2 that actually punishes you for doing well(it scales the strength of the enemy fleet based on your available resources and fleet composition).  But HW:C is quite nice, the voice acting is good, it's only weakness is it's more difficult to mod than HW1.
« Last Edit: April 07, 2005, 09:10:07 am by 607 »
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Offline Ashrak

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Quote
Originally posted by Liberator
I dislike the near-overwhelming difficulty of HW2 that actually punishes you for doing well(it scales the strength of the enemy fleet based on yours).  But HW:C is quite nice, the voice acting is good, it's only weakness is it's more difficult to mod than HW1.



scales it QUITE unequally i might add

for instance if u have 1 destroyer ... they have 3 .... etc
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Offline NGTM-1R

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There's a mostly complete BattleTech mod for Homeworld, if you're interested, available from www.battletechmodproductions.com

Cataclysm is excellent. I enjoyed it immensely. The storyline is excellent, the new ships are cool, the voice-acting is probably the best of any of the Homeworld games, and the missions are well-done. The only one I truly didn't like...well, you'll recognize it. It involves saving Taidanii refugees. I had to play it with the volume off.

I struggled my way through Homeworld 2, arrived at Counterattack and got the strategy guide after I got tired of ramming my head against the wall. The strategy guide proved useless. Nonetheless, I muddled through as far as Thaddis Sabah before I ran into 24, that's right, count 'em, twenty-four Vaygr Battlecruisers. And I had one Higarran Battlecruiser, two Higarran Destroyers, my Dreadnought, and a few frigates to fight them with. At that point, I cursed loudly, ejected the CD, and snapped it in half.
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Offline Ghostavo

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There is a way, don't panic... just disband your entire fleet (but the shipyard, mothership, etc...) at the end of the previous mission and at the beggining of the next mission build like crazy.
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Offline Nuclear1

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Oy... had this "discussion" hundreds of times over at the HW forums.

IMO: HW>HW:C>HW2

Homeworld had an epic storyline, great voice acting (can't you sense the devastation in Sjet's and Intelligence's voices when you return to Kharak?), fun missions, award-winning music, and an emotional touch to it.

Cataclysm I remember mostly because of the loads of fun I had in multiplayer. The Beast was a welcome addition (even if it was a little rip-off of the Borg), and it actually did give me chills at one point.

Homeworld 2 was... lackluster. Sure, the units were good, and I appreciated the ideas of shipyards and building modules on capital ships. But the gameplay and story were just nowhere near as good as the first two. It lost the emotional content, and the voice acting was just :no:

In all, Homeworld 1 reigns supreme, IMHO.
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!

 

Offline StratComm

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Homeworld was by far the superior game of the three.  Cataclysm was just stupid on a number of fronts, but still fun enough to play.  Homeworld 2, despite the graphics and the hype, had an uninteresting story, forced flow, and an insane difficulty level; there were no tricks you could pull to beat a mission, you just have to sit there, manually click each target you want to focus your firepower on, and prey that the backup battlecruiser that you're building can get to the frontlines to relieve your 20% hull integrity dreadnaught that you fail the mission if you lose.  There's very little strategy, and no reward for doing anything right.  In fact, there's practically no way to handicap yourself enough to make some of those missions bearable, and some (specifically Thaddis Sabah) are only possible if you fail them enough times for the computer to give you a very small break, which is IMHO a reflection of poor mission design.  It should always be possible for a player seeing a mission for the first time to beat it if he is good, and that's simply not the case with HW2.  Quite frankly I don't even know how the entire campaign got through QA.  Really my only gripes with Cataclysm are that its units are a tad too specialized for my tastes and require tedious micromanagement just to hold their own in battle, and the fact that the unit cap is on a points system instead of the class system used in HW1.  It discourages the use of combined arms terribly, as I repeatedly found myself having to retire everything in my fleet as soon as a more powerful warship class became available just because I needed to free up room under the cap.  But if you enjoyed HW, then I'd say give HW:C a try.  HW2 is a waste of hard drive space (I've never replayed the main campaign, which is saying something as to its quality) and all of the mods that use the engine overdrive the engine with detail and become slideshows (yes, Warlords, that is for you).
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Martinus

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[color=66ff00]I thought the series was excellent with HW:2 being my favourite.

I had no such balance issues with HW:2 and succeeded in most of the missions by using determination and a bit of experimentation. *shrugs*
[/color]

 

Offline Carl

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I thought it was meh, and i haven't played any of the sequels.
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Offline Nuclear1

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Homeworld 2's missions were a whole lot different that any of the previous games, in the simple fact that they had little variety. The excavation mission was the only *slightly* interesting one of the campaign, and even that was rather lackluster. The missions lacked the strategy and involvement of the original games; where in Homeworld you would attempt to dodge the Junkyard Dawg while avoiding sentry guns, you had to constantly fight off insanely-powerful drones in HW2. Where in Cataclysm you were faced with holding off attack fleets while your Command Ship repaired itself, you were left with an uncontrollable (read: very frustrating) Mothership in HW2.

The original Homeworld was a whole lot more fun and plausible, and Cataclysm only pushed those limits slightly. Homeworld 2 went over the deep end, and, not very sadly, I didn't finish the campaign.
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!

 

Offline Ace

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HW is the best game plot wise, Cataclysm single-player gameplay wise, and HW2 for multiplayer.

The plot for HW2 started with some promise, but the gaping holes such as the whole hyperspace core thing didn't help. Homeworld 1's "puzzle missions" such as the junkyard were unique and fun, while the ones in Homeworld 2 were frustrating. (especially the Keeper attack on the fleet)

Multiplayer Homeworld 2 is well balanced and fun, there are enough differences between the fleets to make things interesting.

Sadly, the planned Vaygr expansion was never made for HW2, it would have been interesting to see an expansion that fixed the failings in HW2.

Oddly enough Homeworld 1, IMO, was as grueling as HW2 towards the last few missions the first time through.

Impossible Creatures was another game with a difficulty that seemed pretty high from the demo. Fortunately, Dawn of War is about perfect difficulty wise. So it seems Relic has been learning from each game.
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Offline Col. Fishguts

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Quote
Originally posted by Ace
HW is the best game plot wise, Cataclysm single-player gameplay wise, and HW2 for multiplayer.

The plot for HW2 started with some promise, but the gaping holes such as the whole hyperspace core thing didn't help. Homeworld 1's "puzzle missions" such as the junkyard were unique and fun, while the ones in Homeworld 2 were frustrating. (especially the Keeper attack on the fleet)


Exactly. Do a google search for "Homeworld 2 Dust Wars" and you should find some PDF's with the original storyline. HW2 could have been much deeper stroyline-wise, if it hadn't been redesigned several times.

But it's not really bad. I managed to get baerly through it without a strategy guide, and the story get's a little more interesting towards the end.
And the last few levels are visually stunning...when I first entered the mission in the core, I had a real WHOA-experience ;)
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Offline WMCoolmon

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In response to the first question, yeah, I did. :) Playing it, I often fell prey to the "Just-one-more-mission" syndrome, even though it was taking me 2-3 hours per mission on the last few ones. :nervous:

The story, the cutscenes, the music - all very good and had their own unique feel. When I first played HW, I was disappointed that the cutscenes weren't fully-rendered; this time around, I found them much more engaging and their style seemed to fit things much better. Maybe why I never completed HW the first time through.

So, going by the replies in this thread, it sounds like it's pretty well-agreed that Cataclysm was worth playing, HW2 wasn't (except maybe multiplayer).

Although visually stunning is good, and Maeg seemed to like it. :nervous: Maybe I'll just wait 'til it gets to the bargain bin and hope the price goes down. (I found a *used* copy of X2 for $39.95 once...)
-C

 
Never played HW2 cause of all the bad things I heard about it.  Cata was a fun diversion, but I didn't like it because the one thing I really liked about homeworld was the one thing that didn't carry over to Cata properly - Salvage.


How big was your fleet at the end anyway?  Small, medium, large, huge, or unbelievably gigantic?

 

Offline StratComm

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Big enough that it isn't possible to get all of my ships onto the screen.  And with maybe a half-dozen capitals native to my race.  Even managed to snag the three elite kwar-jet cruisers at the end.  Admittedly the salvage aspect was not something that Relic had initially planned on being as big as it was, but being able to capture over your unit cap was what made it interesting.  They left the units in the later games, but not the spirit.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline WMCoolmon

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I was pretty salvage-happy. :p At the start of the very last mission, I had something like
1 Mothership
2 research vessels
1 resource collector
1 resource controller
5 carriers
4 heavy cruisers (I managed to salvage one during the mission as well)
2 missile destroyers
3-5 destroyers
10 multi-beam frigates
8 ion frigates or so
1 drone frigate
6,7 Defenders
11 salvage corvettes

Pretty much all my strike craft died in the previous mission; the only reason my defenders survived was because all they did was guard the carriers, which I usually used to guard my resource collectors (I had 2 at one point) or kept away from the battlezone. Of course, I used them in the last mission as battering rams, so only one actually survived to the end cutscene - pretty much all it did was take part in the initial defense and then guard my collector. :p

Edit: I played on normal and didn't save at all past the first mission (I wasn't sure if HW would save my progress for me, but it did)
« Last Edit: April 07, 2005, 04:04:19 pm by 374 »
-C