Author Topic: The case of HTLing the Aeolus...  (Read 10675 times)

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Offline Black Wolf

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The case of HTLing the Aeolus...
Quote
Originally posted by Kosh
Will the hi poly Lucifer still be able to have animated glowmaps? I thought they made the original look a lot better.......


Once Bob gets this new materials system of his implemented, everything (that needs them) will be able to have engine generated animated glowmaps (well, the engne will generate the animation, if not the glowmaps themselves).
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Offline WMCoolmon

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The case of HTLing the Aeolus...
Engine generated animated glowmaps with only one frame! :D
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Offline Cobra

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The case of HTLing the Aeolus...
Yay! :D
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Offline FireCrack

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The case of HTLing the Aeolus...
Hmm, have you tried varying the lighting color in the windows (some oranger, bluer) Might look nice, mabye do it to a small section to see.
actualy, mabye not.
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Offline Vasudan Admiral

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The case of HTLing the Aeolus...
Quote
Hmm, have you tried varying the lighting color in the windows (some oranger, bluer) Might look nice, mabye do it to a small section to see.
Did try that actually - unintentionally through Bobs material build. ;)
Yellow was...decent, but white was still by far the most suited for it, and it looks vaguely similar to the windows on the fenris. :)

Quote
Will the hi poly Lucifer still be able to have animated glowmaps? I thought they made the original look a lot better.......
Yes, the Lucifer should have 'animated' (material system :D ) glow maps. Exactly what way they are to be animated in i don't have a clue yet tho. ;)
I'll go with whatever looks best i guess, though backward compatability is still of absolute importance. :)

Oh, and the lucifer is now into the lithunwrap stage.
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