Hi

, I'm new to the forums but not to the FS2_Open project. Lately I've got some free time and began to study modding tools, especially modeling/texturing part; so after reading all the stuff on
FS Doc I've got some questions.
I'm working in Maya 6/6.5 and Photoshop. Yesterday I made something terrible... Since I found no direct free COB/SCN exporter for Maya 6/6.5 (the only tool that probably works is Polytrans for Maya plugin - that is not free), I began a series of conversions. From Maya to OBJ, then to COB (there are plenty of official packages that do OBJ2COB conversion), and finally I could open it with PCS.
What happened next is obvious, PCS has hung up with some loop as I understood after waiting for 10 min or so with 100% of CPU busy with the utility. The model was quite primitive (24-poly cube) with no texture or material (OBJ2COB took the material off).
It's not my first year with 3d, and I understand that any conversion partially kills a model, so more passes we have - "worse" model we would get at the end.
My question would be: you guys have tried many things here related to the project.

Did someone had any success in passing a Maya made model to FS_Open?
Just please don't tell me I have to do it with 3DS MAX or Lightwave, those who have worked with Maya a little would understand me...
