Author Topic: Call of Duty 2  (Read 1464 times)

0 Members and 1 Guest are viewing this topic.

Offline Deepblue

  • Corporate Shill
  • 210
Quote
Originally posted by ZmaN


maybe so, but not the canniblism and F words (unless Im wrong, correct me if so)....  i wish someone made a mod to make any M gamre to a T game (ratings)...


EDIT:  and can anyone recomend some more FPS's for me??  couldnt seem to find any good ones (ahemm, red faction!)


Well, there's Halo 1 and 2. Which really should be rated T. I don't understand how the hell it gets an M rating, considering you don't have strong language (some language yes) and you always are shooting alien things with rediculously stylized purple/blue/green blood. And even though the flood are very detailed in Halo 2, they move to fast to get a great look at.

 

Offline Charismatic

  • also known as Ephili
  • 210
  • Pilot of the GTVA
    • EVO
Today i just herd from G4 TV, that The Big Red One, is going to come for GC also, and i was surprized. But il prolly just save up for the 360 and buy that version of it. Proly best graphics.

Pray for me guys, im switching from Nientendo to Micorsoft. GameCube to Xbox (eww..)360.
GC controler is the best. N64 is 2nd best. And Xbox has the thickest fatest GAYEST controler of all time. OR atleast that iv seen recently. Dam them, il have to start likeing their controler now..
:::PROUD VASUDAN RIGHTS SUPPORTER:::
M E M O R I A L :: http://www.hard-light.net/forums/index.php/topic,46987.msg957350.html#new

"IIRC Windows is not Microsoft."

"(CENSORED) Galatea send more than two (CENSORED) fighters to escort your (CENSORED) three mile long (CENSORED), STUPID (CENSORED).  (CENSORED) YOU, YOU (CENSORED)!!!"

 

Offline aldo_14

  • Gunnery Control
  • 213
Quote
Originally posted by CP5670

Because the controls are designed by monkeys. :p The biggest improvement the 360 or PS3 could have is to allow the use of a proper mouse/KB setup.


Rubbish.  :p

 For one thing, keyboards are stupidly designed; your traditional WASD design places the 'back' key in the wrong position, the auxiliary buttons (say... 1-9 for weapons, shift for run, etc) are uncomfortably positioned, and pressing too many buttons at once causes an error.  Not to mention the hell of the windows start key.

What you mean is, you're used to PC FPS controls.  That's all.

 

Offline Ford Prefect

  • 8D
  • 26
  • Intelligent Dasein
Despite those setbacks, (although I don't quite understand how 'back' is in the wrong position), I still think the keyboard is better because it simply has more buttons to allocate to numerous functions. I find that console controllers very often force the game's controls into a time-consuming mess of hierarchical menus because they just don't have enough buttons to give one to each function.
"Mais est-ce qu'il ne vient jamais à l'idée de ces gens-là que je peux être 'artificiel' par nature?"  --Maurice Ravel

 

Offline aldo_14

  • Gunnery Control
  • 213
'Back' is not in the direct 'down' position; it's on the same row as left and right, and more importantly is offset slightly to the right.  Cursor keys solve that to a degree, but then you lose, for example, the Q and E lean buttons, etc.

Both have their own advantages, of course.  But I always regarded the keyboard as somewhat of a liability for many games that are quicker paced; especially sports, driving or 3rd person action games.  Shooters are IMO a toss-up; one the one hand the mouse is somewhat easier (usually) to aim with, on the other hand you don't get the same sort of intuitiveness with an MF controller designed to have easy finger access for both hands (which applies for all games, really).

You couldn't really do a Zelda game or Pro Evo on a keyboard/mouse, for example.... nor could you really do an RTS on a PS2 joypad, either.

 

Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
Quote
Rubbish.  :p

 For one thing, keyboards are stupidly designed; your traditional WASD design places the 'back' key in the wrong position, the auxiliary buttons (say... 1-9 for weapons, shift for run, etc) are uncomfortably positioned, and pressing too many buttons at once causes an error.  Not to mention the hell of the windows start key.

What you mean is, you're used to PC FPS controls.  That's all.


WASD is almost as bad. :p 8792 with 8-button mouse all the way. There are almost always enough buttons on the numpad to be able to keep your hand in one position all the time. The thing with the simultaneous keypresses can be fixed by just using a USB keyboard.

Seriously, aiming with those analog sticks is so bad that most consoles FPSs have a weak aimbot built in to add a bit of accuracy. They work well for other types of games but are terrible for FPSs.

 

Offline Deepblue

  • Corporate Shill
  • 210
Quote
Originally posted by Charismatic
Today i just herd from G4 TV, that The Big Red One, is going to come for GC also, and i was surprized. But il prolly just save up for the 360 and buy that version of it. Proly best graphics.

Pray for me guys, im switching from Nientendo to Micorsoft. GameCube to Xbox (eww..)360.
GC controler is the best. N64 is 2nd best. And Xbox has the thickest fatest GAYEST controler of all time. OR atleast that iv seen recently. Dam them, il have to start likeing their controler now..


I geuss you haven't seen the new controller.

(yes, that's a mod)




 

Offline aldo_14

  • Gunnery Control
  • 213
Quote
Originally posted by CP5670


WASD is almost as bad. :p 8792 with 8-button mouse all the way. There are almost always enough buttons on the numpad to be able to keep your hand in one position all the time. The thing with the simultaneous keypresses can be fixed by just using a USB keyboard.


USB keyboards, IIRC, can cause problems on bootup for many machines as the BIOS doesn't natively detect them.

The numpad has, for some reason or the other, never actually worked for games for me.  Also it's running into the other problems in terms of desk space (I physically can't do that in my current desk because I'm left handed and I have a sort of bookcase thing on that left side), and more importantly it's still non-intuitive as you have to stretch those fingers; and the pinkie is rendered totally useless unless you contort your hand.

Anyways, I think there's pretty strong evidence the Pc setup isn't perfect, which is my whole point.

Quote
Originally posted by CP5670

Seriously, aiming with those analog sticks is so bad that most consoles FPSs have a weak aimbot built in to add a bit of accuracy. They work well for other types of games but are terrible for FPSs.


Regardless of aiming....I know there are people who would - vehemently - disagree (for one thing, my mouse has developed an odd habit of reversing pitch randomly), but to be honest who gives a **** so long as the game is fun.  Goldeneye, IMO of course, on the N64 had a weak (but perfectly judged) autoaim effect and to this day it is the best FPS I have ever played.  Because it's not just about the mechanics of aiming, is it?

 Hell, there's even an arguement for the mouse removing the skill of it; just look at, say, the ludicrous system used in BF2 where they seem to randomly direct bullets in order to make it reasonably challenging to hit someone.

Not to mention - you're (I bet) more used to aiming with a mouse than a joypad.

Thinking about it.... the Revolution controller could be ****ing ace for FPS'.........

  

Offline pyro-manic

  • Flambé
  • 210
If I get any of the new consoles (ie if I have enough money for one and still be able to eat), the Revolution is first choice so far.

And I'm going to get CoD2, but I'm waiting until it goes down in price a bit. Same for FEAR. £35 for a game is just too much for me....
Any fool can pull a trigger...