Author Topic: Problem when slow moving  (Read 1411 times)

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Offline gevatter Lars

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Problem when slow moving
I noticed a quite odd behavior when moving my fighter very slow. Capships start to "jump" a little. Not big jumps but still annoing enough to be irritating. Special when you are just crusing around or when you try to get a turret into your crosshair, moves just a little and then it starts to "jump" around.
As for every other movement the game runs without any problems I had with other builds.
At the moment I am using fs2_open_367_p4.exe in 1280x1024, OpenGL without AA enabled via Nvidia drivers.

Reminds me of another problem.
When I activate AA via Nvidia drivers I can't see divX cutscenes...I only hear them.

Has anything been changed in the new build that caused this?
I hope that someone finds a solution for the problems.
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
 - comment to "Robotech: The Masters"

 

Offline Starman01

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  • Mechwarrior
    • Wing Commander Saga
Re: Problem when slow moving
I noticed a quite odd behavior when moving my fighter very slow. Capships start to "jump" a little. Not big jumps but still annoing enough to be irritating. Special when you are just crusing around or when you try to get a turret into your crosshair, moves just a little and then it starts to "jump" around.
As for every other movement the game runs without any problems I had with other builds.
At the moment I am using fs2_open_367_p4.exe in 1280x1024, OpenGL without AA enabled via Nvidia drivers.

Do you mean something like small jumps, just like when your PC is too slow and the FPS makes jumps ? I have the same problem, but thought it was related to my PC.
I'm using the same values like you do btw, though I have a Radeon 9800 pro (and AA disabled I think)

Have you normal Freespace running ? Just to make sure that our data isn't the problem, our capship modelfiles are very big. I can't test that at the moment.

I suggest you mantis it right away (but use the correct mantis :D )
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline gevatter Lars

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    • http://gevatter_lars.tripod.com/
Re: Problem when slow moving
No its just that ships jumps...background is normal and their isn't any slowdowns at all...just a little movement forward...as if a frame is skiped.
No I haven't FS installed...just our beta.
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
 - comment to "Robotech: The Masters"

 

Offline Starman01

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  • Mechwarrior
    • Wing Commander Saga
Re: Problem when slow moving
That's what I meant, but I didn't noticed that the ship was "hopping" :). However, I can confirm this (and obviously you mantised it in the wrong one :) )
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline gevatter Lars

  • Another wingnut
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    • http://gevatter_lars.tripod.com/
Re: Problem when slow moving
I tried to mantis it somewhere else but only get our board...thats why I post it here.
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
 - comment to "Robotech: The Masters"

  

Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
Re: Problem when slow moving
Dude, there is a sticky in the SCP-Forum with their mantis link :)

http://www.hard-light.net/forums/index.php/topic,34786.0.html

If you post it in our own mantis, it is quite unlikely that someone will ever correct any codebugs :D
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.