I already have the "Huge" flag set.
I think the wiki guys need to improve the description there, because I was referring to it while making the table... it simply says, "Allows this weapon to do the final 10% damage to a ship with the "Big Damage" flag", but it makes no mention that the weapon would be used against big ships only...
The flak weapon's mass is 1.75, does 6000 damage (slightly less than a Helios bomb), blast force of 45, velocity 10,000. (Funny that beam weapons do waaay more damage on lesser numbers

, maybe it's because of the "flak" tag?) EDIT: ohwait, I didn't read Wanderer's post completely.

If Mass is proportional to shudder, then I've got a problem in that I can't set the mass too high on the weapons that I want to generate enough recoil. Otherwise other enemy fighters would be pushed around too much.
The weapons in my table that aren't generating enough recoil are ultra rapid-firing fighter-mounted lasers btw, and they're not supposed to have very high kinetic attributes ala Morning Star...
