1) Would it be possible to add some code to weapons tagged as Ballistic, so that weapon ammo levels can be further fine-tuned via the Cargo Size tag, instead of relying on $PBank Capacity alone? Something like how the fine-tuning of the missile ammo is currently done?
2) Can sounds.tbl be expanded, or is it still locked to a certain number of entries?

3) Increase the number of allowed secondary weapon slots to 4? Since four slots work, but only with the switching bug I mentioned before. Anything more than 4 IMO doesn't look right in the current HUD anyway, while 4 primaries, on the other hand, will simply fire too slow unless someone wants to add code to override that...
If there's another way to do 1), I'd like to know how.
Also, how does one go around to doing different HUDs, possibly species/faction/race-specific? I was looking at a thread somewhere on this forum and it caught my interest. Hopefully it's not some complicated mumbo-jumbo that I can't understand... (though I guess it is, because the current HUD is already customisable in terms of colours... which might make things more difficult for the HUD maker perhaps?)

Thanks, and please excuse any impoliteness... wanted to go straight-to-the-point sorta thing...
