Author Topic: Cutscene-SEXP's, still a mystery  (Read 11426 times)

0 Members and 1 Guest are viewing this topic.

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
Re: Cutscene-SEXP's, still a mystery
In theory, yes.  In practice, no.  I'm not sure why, but I think that was one of the issues taylor was going to look at post 3.6.9.

 

Offline Pilot Of The US

  • 28
  • aka Blue Thunder
    • RNI Shipyards
Re: Cutscene-SEXP's, still a mystery
I've recently started to try and use these cut-scene sexps but I'm having a lot of problems. For one, I can only seem to get the camera to rotate to the right, never to the left no matter what variables I put in. This is probably because I don't understand how "pitch, bank and heading" are handled (I assume they are relative to the camera, but I don't know how to put "go left", in a degree form for use as a heading variable - I even tried negative values).

I also assume there is no rotate-around-object sexp or any follow-waypoints sexp? Because I'm trying to get the camera to rotate around another ship without having that green/red targeting box surrounding it.

So can anyone give me any advise?

 

Offline IPAndrews

  • Disgruntled Customer
  • 212
  • This site stole my work
Re: Cutscene-SEXP's, still a mystery
Point the camera at ships or waypoints it's easier.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline Mobius

  • Back where he started
  • 213
  • Porto l'azzurro Dolce Stil Novo nella fantascienza
    • Skype
    • Twitter
    • The Lightblue Ribbon | Cultural Project
Re: Cutscene-SEXP's, still a mystery
And don't forget that you could have better effects.
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Re: Cutscene-SEXP's, still a mystery
Well I'm waiting for the move-camera and zoom-in SEXPs.

Hopefully one of the other coders responds better to statements like that than I do, then. I much prefer people to directly contact me if they have a feature request, or at least post it in the SCP forum where a coder can reasonably be expected to see it.

That being said, if there's a general consensus of what needs to be done on the cutscene SEXPs, I'd be willing to spend some time making them more complete, as long as people are still interested in using them in missions.
-C

 

Offline Pilot Of The US

  • 28
  • aka Blue Thunder
    • RNI Shipyards
Re: Cutscene-SEXP's, still a mystery
Point the camera at ships or waypoints it's easier.

But the problem is I need a smooth rotating effect from 1 location to another (tracking a ship). Getting the camera to rotate towards the left is the only solution.

Anyone got anything for trying to get a rotating shot around a capital ship without having the targeting box (other than making the player the capital ship).

Ill see if I can start/post in a topic within the SCP forum.

 

Offline IPAndrews

  • Disgruntled Customer
  • 212
  • This site stole my work
Re: Cutscene-SEXP's, still a mystery
(tracking a ship).

every-time
... point camera at ship
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline Pilot Of The US

  • 28
  • aka Blue Thunder
    • RNI Shipyards
Re: Cutscene-SEXP's, still a mystery
(tracking a ship).

every-time
... point camera at ship

Well when I said "tracking a ship", the first location doesn't have a ship, the second does. So the camera rotates from the another scene to the ship scene. Will this sexp work?

 

Offline IPAndrews

  • Disgruntled Customer
  • 212
  • This site stole my work
Re: Cutscene-SEXP's, still a mystery
You're looking for BSG style pans? It'll never work. Forget it.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Re: Cutscene-SEXP's, still a mystery
Make an invisible ship. Make it move in the way you want the camera to pan. Have the camera point at it.

Never tried it but it might work.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Pilot Of The US

  • 28
  • aka Blue Thunder
    • RNI Shipyards
Re: Cutscene-SEXP's, still a mystery
hmmmmm bsg, bsg....can't remember how they do their pans. That invisible ship idea might work.

  

Offline Mobius

  • Back where he started
  • 213
  • Porto l'azzurro Dolce Stil Novo nella fantascienza
    • Skype
    • Twitter
    • The Lightblue Ribbon | Cultural Project
Re: Cutscene-SEXP's, still a mystery
you may use get-object-x/y/z and modify the relative coords...

If you coders accept suggestions...I'll make some proposals...
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito