Author Topic: Another Cheeseball contest entry  (Read 1583 times)

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Offline mikhael

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Another Cheeseball contest entry
I figured I'm sitting around doing nothing useuful, so I'll throw out another contest entry. The Nathaniel class heavy carrier, a 4.4km long beast that grew out of the same design process as the Waterdancer. She's as much a fleet command ship as a carrier.

 
Zeronet should be well pleased: She's got four huge launch platforms (though you cannot see them clearly in this image) that all connect to a 1km long super hangar in the middle of the ship.

This model is approximately 7000 polys, built in TS3.1. She took about three weeks to get to this stage, which looks radically different from the original concept shots.

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--Mik
http://www.404error.com
ruhkferret on ICQ/AIM

"Your guy was a little SQUARE! You had to use your IMAGINATION! There were no multiple levels or screens. There was just one screen forever and you could never win the game. It just kept getting harder and faster until you died. JUST LIKE LIFE." --Ernie Cline
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline Martinus

  • Aka Maeglamor
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    • Hard Light Productions
Another Cheeseball contest entry
Very very cool!

This should give Shrike something to cheer about, original design and good effort  

If all the models are this quality the model contest is going to be good  

 

Offline Ryx

  • Twilight Falling
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Another Cheeseball contest entry
Looks good!

*waits for mikhael to make a render*
Intel C2D E6850|4Gb RAM|Abit IP35 PRO|ATI X1900 XT

 

Offline Setekh

  • Jar of Clay
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    • Hard Light Productions
Another Cheeseball contest entry
Highly, highly cool! If you want, I'll do that render for you. Not that you're incapable, but...  
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Zeronet

  • Hanger Man
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Another Cheeseball contest entry
   !! Hangers are good for the mind  
Got Ether?

 

Offline Shrike

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Another Cheeseball contest entry
Cool.  Looks like something I'd build.  
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

  

Offline mikhael

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Another Cheeseball contest entry
 
Quote
Originally posted by Setekh:
Highly, highly cool! If you want, I'll do that render for you. Not that you're incapable, but...  

Setekh, I'd love to hand you this model for a render. However, to do so, I'd have to remodel her from scratch. Somewhere along the line, the Nathaneil COB file and all the scenes it was in are gone. Just vanished. All I have is the various concept and process renders.  

If I do rebuild it, it would have no textures. There's a big differenece between the way I work in Lightwave and Truespace. In Truespace, I depend on intersecting solids, usually cylindrically or spherically textured. In Lightwave, I build my objects as a contiguous mesh, with no hidden polys or intersecting bits. This means that that textures don't work properly when using a cylindrical or spherical projection and have to be applied (to look decent) using a planar projection on a per-face basis, or a UV map. Either of these cases requires more skill than I currently have.  

If I ever do get her remodelled, I'll likely do it with much higher detail, and I'll get some decent textures on it somehow. Then I'll throw it at you.  

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--Mik
http://www.404error.com
ruhkferret on ICQ/AIM

"Your guy was a little SQUARE! You had to use your IMAGINATION! There were no multiple levels or screens. There was just one screen forever and you could never win the game. It just kept getting harder and faster until you died. JUST LIKE LIFE." --Ernie Cline
[I am not really here. This post is entirely a figment of your imagination.]