Author Topic: Problem with my model  (Read 4232 times)

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Offline Jouzin

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here something new really nice :)  still working working on it
This is the best model of Prometheus I have ever made :)   ( I think, hope ) :D

 

Offline karajorma

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Damn that is nice! :)

Is that for the SG1-Mod?
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline aldo_14

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My, that is nice.

 

Offline Jouzin

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Karajorma, Aldo   yeah it is really nice. :) Thank you :)
Karajorma well I don't know actually.   I made this model because I like SG and Prometheus :)  But is SG mod still alive ???
If yes I will be  very happy to give my Prometheus to this mod :)

Here some more screens :)






You see the difference between this
and this :D
Well people this is a year of hard work of making models of Prometheus and testing and making models of Prometheus and testing ... :)
AND of course thank you for you advices and help :)
You know now why  I wasn't active in this topic for a year :)
But I am going to finish my work on this new cool model :)
Bye for now
See you soon :)

EDIT by Jouzin: O crap another mistake  :(  Sorry people no thread   I mean topic :)    Crap
« Last Edit: February 01, 2006, 04:39:29 am by Jouzin »

 

Offline knn

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First picture is from 3D Studio Max
Second is from Truespace 3.2
I must give here one more picture from Truespace 

In 3D Studio Max I stopped work on it and now I work on it in Truespace because I didn't find some convertor from 3D Studio to cob.file.   

Problem with this model is in FRED I klick New ship\terran  and GTVCa Nemesis than I klick CTRL and mouse button and I got error message that Mistake is in FRED.exe and if I want to send this mistake to Windows server or somewhere or don't send this mistake.  Hmmm If somebody want I can send him .cob file of Nemesis and he can tell me where I made mistake(s).

Thank you :)

If you have Max 4 or better, you can use the max plugin (Raa's post). In that case, you never even have to open Truespace. If you have a really old max like 3, you can still export to .3ds*. In any case, for the love of god, don't waste your talent on Truespace, 3dsmax (any version) is much better than TS 3.2 (yes, I hate TS)
btw, did you make that Prometheus (which is :yes::yes:) in TS? Now imagine what you could do with something more productive like max
*For untextured models, use the DXF format.  .3ds is problematic sometimes, texture names are shortened to 8.3 filenames, pivot point changes don't always get recognized by TS etc.
"Don't try to be a great man, just be a man and let history make its own judgments." -- Zefram Cochrane

 

Offline Getter Robo G

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Please post it when finished... There are some Death Gliders who want to say "Hello!"

  JAFFA KREE!!!
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

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Offline Jouzin

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Getter: Yeah Jaffa kree :D
            I am going to post it don't worry :)    Wait couple of days :)
knn:  I have TS 6.6, 3D Studio Max 7 and Raa's plugin :)
         Yes I made it in TS 6.6 :)
           OK I will try to remake it in Max and name it as Prometheus version 2 :) 
            Version 1 from TS  and  version 2 from Max. 
            I wonder which one will be better :D

EDIT by Jouzin: Crap another one mistake. Not would be better but will be better.  I am going to kick myself for theese mistakes   :wtf:          
             
« Last Edit: February 02, 2006, 02:23:28 am by Jouzin »

 

Offline knn

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You said you made the Nemesis in TS 3.2, so I assumed you only had that version. I don't know anything about TS 6.6, it is undoubtedly better than TS 3.2, but I'm pretty sure Max 7 is more powerful (Just never undo an edit triangulation on an editable mesh with and edit poly modifier, it causes an instant crash ;)).
"Don't try to be a great man, just be a man and let history make its own judgments." -- Zefram Cochrane

 

Offline Jouzin

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Re: Problem with my model
ok so here Oneill ship :)


I have now two nice ships but they aren't complete yet.
Gimme some time about 2-3 more days and I release them both :) I hope.

See ya :)

 

Offline karajorma

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Re: Problem with my model
Nice work. :yes:
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Getter Robo G

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Re: Problem with my model
er, What ever happened to your Prometheus?

Incidently, I secured a few Asgard ships for JC4JC's SG-1 Earth's defence mod. So if you need a reference in regards to Asgard ship problems let me know...

The valhalla is fine but the O'niell has a slight texture error (too may windows in wrong place for no apparent reason.) They use the same maps in the same locations but somethign got screwy, or it was mapped wrong.

http://img148.imageshack.us/my.php?image=schariot7ad.jpg

"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Jouzin

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Re: Problem with my model
Hi getter.
After some time  I am back online :D
I have decided to finish my two beloved ships :) 
So this time I will finish them  seriously. Just need some time. Perhaps 2 weeks maybe more or less. 
But first  I must find my backups of these ships :D   Hmm on which DVD they could be... :D   

  

Offline Jouzin

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Re: Problem with my model
hmm guys i have some new problems :(

I will be very thankful for your help.

Here are images :



So the questions are : 
Why it doesn't want to show me whole model on the first image  ?

Why it shows me whole model on the second image after in SUBOBJECTS I change to detail0.

Where I made a mistake ?

And one more image from TS, perhaps it will help you find where I made a mistake.


Thanks