Author Topic: Problem with my model  (Read 4861 times)

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Offline Jouzin

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OK so hello people :)
I have some problems with my model and I need some help from more experienced Model Makers :)  
My e-mail is [email protected]   just write here your e-mail or something if you want to help me and I write you more abut my problems here or on your e-mail.
« Last Edit: December 04, 2004, 07:29:14 am by 2337 »

 

Offline karajorma

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Post the problem up here. If you get an e-mail address you can only have one of us help you. Post the problem and we can all look at it :)

If chatting still won't help then I'm sure someone will be willing to help.

In the meantime take a look at the modding section of my FAQ. There are links to a large number of tutorials in there and hopefully one of them should be some help.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Roanoke

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posting pictures is always helpful

 

Offline Jouzin

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TO karajome: Yeah that is right! More people can help me here than by e-mail  

To Roanoke: Wait a minute pls I have some pictures
« Last Edit: December 04, 2004, 07:30:09 am by 2337 »

 

Offline Jouzin

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Here is some pictures of my model GTVCa Nemesis or better Prometheus from Stargate :)  

 

Offline Roanoke

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so, like, what's up with it ?

 

Offline karajorma

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The basic shape is there but it needs a hell of a lot more rounding.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Roanoke

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That kinda goes without saying.

 

Offline KARMA

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double post
« Last Edit: December 05, 2004, 05:17:19 am by 433 »

 

Offline KARMA

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there are some useless edges, which just increase pcount without adding anything to the geometry.
Also, the model isn't stable and some faces will not be rendered in the vanilla FS2.
I see there also are many interscetion.
You know that they'll work only with FSO, and not vanilla FS2, ya? Also, when an object is connected to another with some edges, but they intersect each other with some other edges there could be problems.
Moreover, when 2 edges share the same position (so that you see only one edge when they are infact 2 or more) there could be problems, unless you triangulize.
I'm referring to the nose: the diagonal top object intersect the main hull but seem connected in the front: If it is connected you'll probably have problems, if it isn't connected then you have overlapping edges and you may have problems if you don't triangulize that area.

 

Offline Jouzin

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First picture is from 3D Studio Max
Second is from Truespace 3.2
I must give here one more picture from Truespace  

In 3D Studio Max I stopped work on it and now I work on it in Truespace because I didn't find some convertor from 3D Studio to cob.file.  

Problem with this model is in FRED I klick New ship\terran  and GTVCa Nemesis than I klick CTRL and mouse button and I got error message that Mistake is in FRED.exe and if I want to send this mistake to Windows server or somewhere or don't send this mistake.  Hmmm If somebody want I can send him .cob file of Nemesis and he can tell me where I made mistake(s).

Thank you :)

 

Offline Roanoke

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Sounds more like a table error. Are you aware of the table system  and what you need to do with em ?

 

Offline Corsair

  • Gull Wings Rule
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Needs new textures...
Wash: This landing's gonna get pretty interesting.
Mal: Define "interesting".
Wash: *shrug* "Oh God, oh God, we're all gonna die"?
Mal: This is the captain. We have a little problem with our entry sequence, so we may experience some slight turbulence and then... explode.

 

Offline Striker

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...lurk

 

Offline Jouzin

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To Striker: WOW very nice pictures  
Is this model for Freespace 2?  Is this your work? Is this your model?  It looks really nice WOW

 

Offline Striker

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OOOh no way. I didnt mean to take credit for it if I seemed to. I can't model worth sh*t. :D  I found those pictures while I was doing research for the Stargate: Earth's Defense mod. The author's site is here. He's got some good stuff there. Nice death gliders, wraith darts, puddlejumpers, even a ha'tak but he took it down for some reason.
...lurk

 

Offline Jouzin

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TO Striker: OK but really it looks really nice WOW
To Roanoke: Yeah maybe is problem in tables I should verify the tables

 

Offline Grimloq

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uh oh, FSO doesnt like intersecting parts? :nervous: man, am i screwed or what...

BTW, the name 'nemisis' is taken, i think. although, it is a 'EASD Nemisis', so your clean :)
A alphabetically be in organised sentences should words.

 
Those textures absolutely kill your model. Which is a good model. Just with bad textures.
Carpe Diem Poste Crastinus

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Blind people with them..."

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FUKOOOOV!

 

Offline Jouzin

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To:Jetmech Jr. OK I am going to change them. Thank you :)
And also I am going to upgrade some parts of Nemesis.

BTW the problem was with tables. I forgot write there textures :)   Thank you all  for your help and advices :)
« Last Edit: December 10, 2004, 07:40:45 am by 2337 »