Author Topic: Newtonian flight  (Read 4774 times)

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Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
"try using a BtRL engine on the Babylon Project files"

How do I do that?
Put the BtRL launcher in the TPB root directory.
<newbie in training>
I was browsing the general FS forums, and this topic caught my eye. I always liked the ability to glide in other games. SO quickly scan through the thread and try the first button that should do something... Q. Of course, that's for shields. So I try the second one: Shift-G. Nothing. So I read the thread carefully, and come to the conclusion, that I have absolutely no idea what's going on here. Too many abbreviations...
</newbie in training>
Try ALT+G
Gettin' back to dodgin' lasers.

 
"try using a BtRL engine on the Babylon Project files"

How do I do that?
Put the BtRL launcher in the TPB root directory

Seriously... Its all the Freespace 2 Open_3_6_9 engine...

 

Offline Nuke

  • Ka-Boom!
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  • Mutants Worship Me
btrl and i think even tbp use custom exes. how custom seems to be something their really not open to divulge it seems :D
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
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    • Karajorma's Freespace FAQ
<newbie in training>
I was browsing the general FS forums, and this topic caught my eye. I always liked the ability to glide in other games. SO quickly scan through the thread and try the first button that should do something... Q. Of course, that's for shields. So I try the second one: Shift-G. Nothing. So I read the thread carefully, and come to the conclusion, that I have absolutely no idea what's going on here. Too many abbreviations...
</newbie in training>

Basically then FS2_Open engine supports the feature but the Freespace 2 campaign does not. It was written before the Glide code was added and it would severely change the gameplay to add it to the main campaign now.

There are ways to add the feature to the campaign yourself using a .tbm file. There may even be a suitable one lurking around. The easiest way to try it out though is to download a mod or total conversion that supports the feature. Wing Commander Saga (from here on HLP) and Beyond The Red Line (Follow the link on the tool bar to Game-Warden) both have ships which can glide for instance.

btrl and i think even tbp use custom exes. how custom seems to be something their really not open to divulge it seems :D

BtRL used a slightly altered version of 3.6.9 Official. The only reason for this was between January (when 3.6.9 was released) and April (When BtRL came out) there were several bugs fixed that needed to be fixed for BtRL to work correctly. All the fixes are in CVS now and we'll be going back to the 3.6.10 branch after it's released.

The only customisation in the launcher was a few different pieces of artwork and a change of where the URLs point to for the forum buttons.

TBP uses nothing more than the Inferno build of 3.6.9 Official as far as I know.
« Last Edit: August 28, 2007, 07:37:12 am by karajorma »
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
or maybe i should just learn to ask :D
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline akenbosch

  • Pretentious Noob
  • 29
  • doesent care about canon
sample of glide-shp.tbm

#SHIP CLASSES

;;repeat for each ship you want too have glide

$Name: GTF Loki
+nocreate
$GLIDE: YES

#END

slide-shp.tbm would be more complex too make, since you would need the original accelaration values.

but it would work like this:

#ship classes

$Name: ship
+nocreate
$Max Velocity:          80.0, 80.0, 110.0 ;;these are just demo values. shivan fighters slide by default, so only
                                                            ;;worry about this with terran ships. remeber the last value should match
                                                             ;;up with teh one in the original table.
$Rear Velocity:         27.5 ;;demo values again. these are set too 0 on all t/v ships
$Slide accel:           1.2
$Slide decel:           0.8

#END

NOTE slide values will let ships use the "diagnol acceleration" and perform some manuevers seen in babylon 5/bsg (the flip-around-and-still-be-moving-backwards-for-a-short-while trick for example)

Burn the sucker out of the sky!
EAT PHOTONS INFIDEL! MAY THE HEAT OF A THOUSAND SUNS CONSUME YOU! :mad2:


snail gives a debriefing: http://www.hard-light.net/forums/index.php/topic,48825.msg991954.html#msg991954

 

Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
Download Joshua's Inertia Mod and see how he did it.
Gettin' back to dodgin' lasers.

  

Offline akenbosch

  • Pretentious Noob
  • 29
  • doesent care about canon
i did. but thats one thats just adds slide and glide, not any other stuff.

Burn the sucker out of the sky!
EAT PHOTONS INFIDEL! MAY THE HEAT OF A THOUSAND SUNS CONSUME YOU! :mad2:


snail gives a debriefing: http://www.hard-light.net/forums/index.php/topic,48825.msg991954.html#msg991954