The inertial effects didn't appear in BtRL for the first time. They're a FSO feature. Gliding has always been a FS feature. The Dragon and the Mara have it.
Glide != Slide.
Glide is an FSO-only feature.
and both terms are wrong!
we have main or prograde thrust, retro thrust, lateral thrust and vertical thrust. we also have vectored thrust and at least 3 axes worth of rotational thrust aka rcs. to slide requires ice or go figure, a slide and to glide requires one of
theese and an atmosphere. while it has nothing to do with this the word straif is also missused in games. it bugs me that games and ther designers, dispite having an actually in practice set of terminology for manuvering systems to use yet decided ro pull their own butchered terminology outta their ass, which reaks of bad vocabulary skills.

I recall Joshua made some sort of hybrid mod, using the inertial effects of BtRL and Sushi's velocity mod.
The inertial effects didn't appear in BtRL for the first time. They're a FSO feature. Gliding has always been a FS feature. The Dragon and the Mara have it.
and iirc one of the ships in nukemod r2 (which has been around for some years and dates back to the retail days), used the same meathod of using high damping and high speed to simulate slightly more squishy, laggy yet nowhere near semi-newtonian flight that btrl and the guys who made the 'lets make freespace ships handle like they do in the btrl mod' mod. let me remind you who originally came up with the idea to change a few numbers to get ships to handle that way (hell i did that back in fs1).
