I am trying to make a new anti-cap weapon a torpedo, but i want to try and make it a vertical take off weapon best exmaples i can think of are the torpedos from the Vagyr battlecruiser from HW2 or the nukes of the Odyessy from SG1, i have a working weapon that fires from the sides of a capship but if it is mounted on the top were i want the torps to be (kinda like a sub with surface missiles) it won't lock on and fire. Here is what i have so far, is there anything i need to add to make the vertical take off bit work
$Name: AntiCap torp
$Model File: nemesis2lg.pof
$Mass: 100.0
$Velocity: 150.0
$Fire Wait: 30.0
$Damage: 5000
$Blast Force: 100.0
$Inner Radius: 50.0
$Outer Radius: 120.0
$Shockwave Speed: 40
$Armor Factor: 1.0
$Shield Factor: 1.0
$Subsystem Factor: 1.0
$Lifetime: 40.0
$Energy Consumed: 0.0
$Cargo Size: 25.0
$Homing: YES
+Type: ASPECT
+Turn Time: 4.5
+View Cone: 360.0
$Swarm: 1
$Free Flight Time: 4
$LaunchSnd: 96
$ImpactSnd: 88
$FlyBySnd: -1
$Rearm Rate: 0.05
$Flags: ( "Bomb" "Huge" "Big Ship" "fire down normals")
$Trail:
+Start Width: 5.0
+End Width: 2.75
+Start Alpha: 0.5
+End Alpha: 0.0
+Max Life: 5.5 ;; how many seconds before trail disappears
+Bitmap: abtrail ;; Bitmap used to draw trail
$Icon: iconmissile08
$Anim: LoadMissile06
$Impact Explosion: ExpMissileHit1
$Impact Explosion Radius: 55.0