Author Topic: Capship missile question  (Read 1084 times)

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Offline starbug

  • 210
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Capship missile question
I am trying to make a new anti-cap weapon a torpedo, but i want to try and make it a vertical take off weapon best exmaples i can think of are the torpedos from the Vagyr battlecruiser from HW2 or the nukes of the Odyessy from SG1, i have a working weapon that fires from the sides of a capship but if it is mounted on the top were i want the torps to be (kinda like a sub with surface missiles) it won't lock on and fire. Here is what i have so far, is there anything i need to add to make the vertical take off bit work

$Name:                AntiCap torp
$Model File:                    nemesis2lg.pof
$Mass:                                  100.0
$Velocity:                              150.0
$Fire Wait:                             30.0
$Damage:                                5000                                             
$Blast Force:                   100.0
$Inner Radius:                  50.0                                     
$Outer Radius:                  120.0                                   
$Shockwave Speed:               40                                               
$Armor Factor:                  1.0
$Shield Factor:         1.0
$Subsystem Factor:      1.0
$Lifetime:                              40.0
$Energy Consumed:               0.0                                     
$Cargo Size:                     25.0                                   
$Homing:                         YES
   +Type:                           ASPECT       
   +Turn Time:                      4.5
   +View Cone:                      360.0                                 
$Swarm:                          1
$Free Flight Time:               4
$LaunchSnd:                      96
$ImpactSnd:                      88
$FlyBySnd:                       -1
$Rearm Rate:                     0.05
$Flags:                          ( "Bomb" "Huge" "Big Ship" "fire down normals")                       
$Trail:                                                                             
   +Start Width:            5.0                                           
   +End Width:            2.75                                           
   +Start Alpha:      0.5
   +End Alpha:      0.0
   +Max Life:                          5.5                                             ;; how many seconds before trail disappears
   +Bitmap:                               abtrail               ;; Bitmap used to draw trail
$Icon:                                  iconmissile08
$Anim:                                  LoadMissile06
$Impact Explosion: ExpMissileHit1
$Impact Explosion Radius:               55.0
http://www.youtube.com/user/AnubisX1

if there is any consistancy with the Shivans, it's their lack of consistancy - -Norbert-

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Re: Capship missile question
switch type to HEAT
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline starbug

  • 210
    • DarkSide Animations
Re: Capship missile question
Aaah! cheers i'll try that.
http://www.youtube.com/user/AnubisX1

if there is any consistancy with the Shivans, it's their lack of consistancy - -Norbert-