Hello again,
I have a SINGLEpart turret, that is covered by 'doors', which I would like to have opening when it fires. I have set up the hierarchy and the animation works, with two snags:
a) The doors open at EXACTLY the time the turret fires. However, some of the doors have a small (1-2 secs) delay in their animation (extra ponderousness ftw), which causes the shot to visibly fly through them. Is there any way to 'delay' the shot, until all animations have completed, before firing it? As in:
Find target - turret will fire - Animations start - animations end- turret actually fires - animations reverse.
Giving the weapon some 'warmup' time that would allow the turret to complete its animation would also work, but afaik, only beams have warmup, right?
b) The turret cannot have the "check hull" flag, because it 'sees' the doors and never fires. I suppose that is working as intended, but it still is annoying. Is there any way for the turret to ignore some subobjects but not the rest of the ship?