Author Topic: Transperancy in PCX  (Read 1621 times)

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Offline nubbles526

  • 28
  • MODerate MODder
Transperancy in PCX
So, I am making some .anis lately for TAP. I've noticed that all the .anis made by other modders are transperant.

This is my problem: How do you add transperancy to PCX?

AFAIK, .pcx does not support transperancy or alpha channels. So what are your secrets? Could you give a left out modder a chance to learn?

Thanks

P.S. I use Photoshop CS3 and GIMP. For ani making, use ANIBLD by HH.


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Offline blowfish

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Re: Transperancy in PCX
Pure green (0, 255, 0) is transparent in PCX IIRC

 

Offline Topgun

  • 210
Re: Transperancy in PCX
don't use ani, use eff.

 

Offline nubbles526

  • 28
  • MODerate MODder
Re: Transperancy in PCX
don't use ani, use eff.

Ahh...eff. Nice stuff. One question (Never used EFF)  Do I write the code into a notepad? You know, where do I place frame pictures and the code itself? And how do I use the code?

EDIT:
Pure green (0, 255, 0) is transparent in PCX IIRC

I'll try that, thanks.


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Offline Topgun

  • 210
Re: Transperancy in PCX
do it in notepad, but give it the .eff ext.

 

Offline blowfish

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Re: Transperancy in PCX
What are these ANIs for?  For textures and effects always use EFF.  But ANI is the only choice for interface art.

 

Offline Topgun

  • 210
Re: Transperancy in PCX
black is transparency in interface stuff.

 

Offline nubbles526

  • 28
  • MODerate MODder
Re: Transperancy in PCX
do it in notepad, but give it the .eff ext.

Right, then. Then I just put it in 'effects' and I am done, I suppose.

What are these ANIs for?  For textures and effects always use EFF.  But ANI is the only choice for interface art.

Yep, I am talking about HUD icons.

black is transparency in interface stuff.

Let me see if this works (Got my fingers crossed)


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Offline Galemp

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Re: Transperancy in PCX
Your best bet is to open an existing ANI of the type you want and check it out. Some like background bitmaps use 0,255,0 as a 1-bit alpha channel, and some like briefing icons use additive blending (0% Black = transparent, 100% white = opaque.)
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