Author Topic: Question about Modviw32  (Read 1550 times)

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Offline Retsof

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Question about Modviw32
I am attempting to to a simple retexture, sadly modviw doesn't recognize TGA files.  This wouldn't be a problem except for I need to get the new firepoints lined up with thier respective holes.  Thanks in advance.
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Offline blowfish

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Re: Question about Modviw32
Use PCS2.  It works, and it preserves glowpoints.  Not much of a reason to use anything else these days.

 

Offline Galemp

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Re: Question about Modviw32
You could just save the texture as a square 8-bit PCX and put it in the same directory as the model, then delete it when you're done.
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Offline nubbles526

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Re: Question about Modviw32
You could just save the texture as a square 8-bit PCX and put it in the same directory as the model, then delete it when you're done.

Yeah, but you'll need some decent image editing thing to do that....right?


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Offline Retsof

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Re: Question about Modviw32
You could just save the texture as a square 8-bit PCX and put it in the same directory as the model, then delete it when you're done.

Yeah, but you'll need some decent image editing thing to do that....right?
That's a good idea, I'm using GIMP anyway.  And PCS2_2.0.3 still doesn't show the textures and crashes when I try to look at gunpoints (it might crash at other things too, but I haven't used anything else)
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Offline blowfish

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Re: Question about Modviw32
If you have the mysterious crash bug, you could try using RC2A.  That works for me :nervous:

 

Offline Retsof

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Re: Question about Modviw32
RC2A?
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Offline blowfish

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Re: Question about Modviw32
PCS2 RC2A (release candidate 2A).  Should be available on SourceForge.  If it gives you collision problems, recompile with 2.0.3

 

Offline Retsof

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Re: Question about Modviw32
Got a link handy?
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Offline blowfish

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Re: Question about Modviw32
Yes, but it took a bit of digging.