Author Topic: variable in Team Loadout  (Read 2125 times)

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variable in Team Loadout
in found this
Improved Team Loadout
http://www.hard-light.net/wiki/index.php/Improved_Team_Loadout

after some search in find some answer to my question but one still here

is still possible to put variable on Team Loadout or is no more possible 

i have not try to go whit notepad for now

 

Offline Mobius

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Re: variable in Team Loadout
Karajorma was developing the improved Team Loadout system. I guess it'll be implemented very soon...until then you'll have to wait... :)
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Offline Shade

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Re: variable in Team Loadout
Some builds have it, but since the team loadout changes make the missions incompatible with other SCP versions (it'll crash, hard, if you try opening a team loadout mission in a build that doesn't support it), it isn't in trunk and probably won't be until 3.6.11 at the earliest.
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Offline Mobius

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Re: variable in Team Loadout
Some builds have it? Which ones?
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Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito

 
Re: variable in Team Loadout
3.6.9 have it
 is the last version i found whit

OK so i need to find a other way for allow disallows the team loadout whit a variable   :doubt:

 

Offline karajorma

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Re: variable in Team Loadout
Team Loadout is basically a feature that will be added to the engine after 3.6.10 is released. I'm more than willing to supply builds that can use it if someone wants to use the feature as long as people do remember that it won't work in official builds for some time still.

That said, depending on how much work is left for your campaign it's quite possible that by the time it's ready for release the feature will be in SVN and every build will have it.

Anyway, I'm building a Team Loadout build as we speak anyway so I'll link it here when I'm done.


If you don't want to use Team Loadout there may be easier ways to do whatever you are after. What do you actually want to do?
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Re: variable in Team Loadout
now I'm enderstad why Mobius  have put that on this signature Karajorma Fan Club for life! In Karajorma we trust! - Founder  :lol:

to be simple i want to allow the Team loudout at the next mission or disallow if a goal x are not Donne its will pull a better reality in my campaign but i can work on other thing for now 

 

Offline karajorma

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Re: variable in Team Loadout
I did some work refactoring the code a while back so there are some changes. There's currently no Team Loadout Store Status option so you will have to edit variables yourself at the end of the first mission rather than using the deal-with-ship-loadout SEXP.

However in return for that I greatly improved the way the Alt Ship Class Editor works and you now can specify as many alternate classes as you wish.

Anyway you can find the build here
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Re: variable in Team Loadout
 :D thanks it's help me allot my campaign will go faster :D
just one thing what is the difference betwen the D and R version ?

fs2_open_3_6_10r.exe
fs2_open_3_6_10d.exe

 

Offline FUBAR-BDHR

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Re: variable in Team Loadout
Regular and Debug

Use the regular build unless you are having problems or testing a mod. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 
Re: variable in Team Loadout
wow it so a powerfull option in future i can crate a exp point system for unlock ship and weapon
i hope the dynamic class will be implemented for weapon to  :D ...

yes i can dream

  

Offline karajorma

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Re: variable in Team Loadout
There are a few other things I'd like to do with the system actually, for instance making it work with supply ships so that they'd have limited ammo to replenish you with. Once this set of changes is in and we're out of the code freeze I'll be looking into it with more detail.
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