So, I am closing this testing period (don't worry, Lykurgos88 and Taranis, you still have plenty of time to finish) because I will be off next week, attending re:publica 2016 in Berlin. Once I am back I will work hard to get this rolling out of my door ASAP
Memories of the Great War, May 2016 Update
(last updated 29/04/2016)
General:
- Added a new version of "cruiser03.pof" which gives turrets 8 and 9 a higher FOV and new normal for purposes of ship-to-ship combat.
- Added a new version of "capital04.pof" which gives turrets 22-26 a higher FOV for purposes of ship-to-ship combat.
- Added a +nocreate entry for "Terran Huge Turret" to mogw-wep.tbm that will give the laser effect a tail.
- Added a +nocreate entry for "Vasudan Huge Turret" to mogw-wep.tbm that will give the laser effect a tail.
- Added a +nocreate entry for "Shivan Megafunk Turret" to mogw-wep.tbm that will give the laser effect a tail.
- Added a +nocreate entry for the "SC Cain" to mogw-shp.tbm to work with the upgraded turrets 8 and 9.
- Added a +nocreate entry for the "SC Lilith" to mogw-shp.tbm to keep the changes to the "SC Cain" from affecting the Lilith even if MVP are not in use.
- Added a +nocreate entry for the "SD Demon" to mogw-shp.tbm to work with the upgraded turrets 22-26.
- Added "$Homing"-information and "$Free Flight Time" to "Fusion Mortar#Shivan" in mogw-wep.tbm.
- Added "Fusion Mortar#Demon"-entry to mogw-wep.tbm
- Added "Phoenix V#MoGW"-entry to mogw-wep.tbm
- Added "Synpatic#MoGW"-entry to mogw-wep.tbm
- Added "SynpaticMoGWBaby"-entry to mogw-wep.tbm
- Added "Barracuda#Typhon"-enty to mogw-wep.tbm
- Removed "Phoenix V"-entry from mogw-wep.tbm
- Removed "PVI Karnak"-entry from mogw-shp.tbm
- Removed all data (model files and textures) for the High-Poly Karnak from the modpack (Note: that inclusion was only neccessary because the FS_Port version of the High-Poly Karnak had not all data required in previous versions of the FS_Port)
- Removed HGI-music.vp and LoA-music.vp from the modpack. (For the reaons see below)
- All: changed the "$Author"-section of the mission files to give my full name instead of just the pseudonym. (Vanity-change

)
- WIP: Copied all data for #shivan secondary weapons from 2014 MediaVps into mogw-wep.tbm.
- WIP: Loading Screens
Rain on Ribos 4:
- Mission 14-old (RoR14.fs2) is now avalible in the Techroom Simulator. This mission does not include the change to Mission 14.
- Mission 17a-old (RoR17a-old.fs2) is now avalible in the Techroom Simulator. This mission does not include the changes 2-6 to Mission 17a.
- Mission 17b-old (RoR17b-old.fs2) is now avalible in the Techroom Simulator. This mission does not include the changes 5-6 to Mission 17b.
- Multiple: Added a lot of departure cues
- Multiple: Set the Star Count in the Background Editor to 0.
- Multiple: Reworded all Directives related to bomber wings from "Destroy {wing name} wing" to "Intercept {wing name} wing"
- Multiple: Using Target Groups now: a new stage in the Command Briefing of the first mission will explain the details
- Multiple: fixed the last instances where Shivan fighter were carrying non-#shivan secondary weapons
- Multiple: repleaced all instances of "Phoenix V" with "Phoenix V#MoGW" in player loadouts and ship loadouts
- Multiple: inlcuded at least one instance of "good secondary time {Phoenix V#MoGW}" to any mission that required it
- Multiple: Fixed all instances where mission would use "Vasudan Command" for built-in Command messages, despite the story progress.
- Mission 1: Drydocks are now stealthed, instead just hidden from sensors, so they will no longer appear on radar.
- Mission 2, 1: The Charun now uses "Fusion Mortar#Shivan" in turrets 8 and 9 to make combat less one-sided.
- Mission 2, 2: The Charun now uses "Shivan Megafunk Turret" in turrets 7 to make combat less one-sided. Turret 7 is guardianed as well.
- Mission 3, 1: The Aita now uses "Fusion Mortar#Shivan" in turrets 8 and 9 to make combat less one-sided.
- Mission 3, 2: The Aita now uses "Shivan Megafunk Turret" in turrets 7 to make combat less one-sided. Turret 7 is guardianed as well.
- Mission 3, 3: fixed that the Taranis could use its turrets.
- Mission 5, 1: fixed the waypoints for the SC Cains once the Pledge arrives
- Mission 5, 2: the SC Cains will now switch to "Fusion Mortar#Shivan" after the Pledge arrives.
- Mission 5, 3: The SC Cains now uses "Shivan Megafunk Turret" in turrets 7 to make combat less one-sided. Turret 7 is guardianed as well.
- Mission 5, 4: Added Eta wing to speed up the final phase of the mission.
- Mission 5, 5: The Pledge's turrets are now guardianed to speed up the final phase of the mission.
- Mission 6, 1: Removed the last fighter in Rama and Krishna-wing to make the mission more balanced on higher difficulty.
- Mission 6, 2: Modified the evacuation waypoints for Omega and the Hippocrates for better pathing.
- Mission 10: fixed a whole lot about the scenario when Medevac 14 has to be called, AI goals, departure cues & debriefing.
- Mission 12, 1: All SC Cains are now armed with "Fusion Mortar#Shivan" instead of "Fighter Killer#Shivan".
- Mission 12, 2: All SC Cains now uses "Shivan Megafunk Turret" in turrets 7 to make combat less one-sided. Turret 7 is guardianed as well.
- Mission 13, 1: Removed one fighter from each Arjuna-, Krishna- and Rama-wing to make the mission more balanced on higher difficulty.
- Mission 13, 2: Obsevrer 1-5 are now stealthed, so they will no longer appear on radar or be targetable.
- Mission 14, 1: Decreased the distance between the Loyality's waypoints to speed up the mission.
- Mission 14, 2: Decreased the number of wave with all shivan wings by 1 to account for the faster mission pace.
- Mission 15: Destroying each SC Lilith now triggers a re-arm window for the AI.
- Mission 16, 1: Tombaugh Station now has "Synaptic#MoGW" instead of "Synaptic" in all missile launchers. The Installation should be able to defend itself better with this change.
- Mission 16, 2: The Taranis are now armed with "Fusion Mortar#Shivan" instead of "Fighter Killer#Shivan".
- Mission 16, 3: Drydocks are now stealthed, instead just hidden from sensors, so they will no longer appear on radar.
- Mission 17a, 1: added one instance of "good secondary time {Barracuda}"
- Mission 17a, 2: The positions and waypoints of the Pinnacle and the Loyality have been altered to speed up the mission.
- Mission 17a, 3: Changed the event that would give the Pinnacle Fusion Mortars for the attack run on the Paimon to trigger earlier.
- Mission 17a, 4: Changed the event that would give the Pinnacle Fusion Mortars for the attack run on the Paimon to give her "Barracuda#MoGW" instead.
- Mission 17a, 5: The Paimon got a hitpoints increase of 25 percent to account for the increased firepower of the Pinnacle.
- Mission 17a, 6: The Paimon's turrets 22, 23, 24, 25 and 26 will change their loadout to "Fusion Mortar#Demon" instead of "Fighter Killer#Shivan" as soon as the Pinnacle is armed with "Barracuda#Typhon".
- Mission 17a, 7: The Paimon and the Pinnacle have ALL their turrets guardianed, not just the Pinnacle's missile launchers.
- Mission 17b, 1: added one instance of "good secondary time {Barracuda}"
- Mission 17b, 2: Fixed the background.
- Mission 17b, 3: Fixed the music.
- Mission 17b, 4: Added a debris field.
- Mission 17b, 5: The waypoints speeds of the Pledge, Duty and Dedication have their waypoint speed increased to speed up the mission.
- Mission 17b, 6: Changed the event that would make the Lucifer start her waypoints to trigger earlier to reflect the new pace of the mission.
- Work-in-progress: New version of RoR-Credits.
- Work-in-progress: Mission 17a-new
- Work-in-progress: Mission 14: update arrival cues of to reflext new mission space
- Work-in-progress: Mission 16: Find and eliminate the Bug with the Arcadia's point defense
- Work-in-progress: Mission 17a: update arrival cues of to reflext new mission space
- Work-in-progress: Mission 17b: update arrival cues of to reflext new mission space
- Work-in-progress: Integration of the messages.tbl from another project that contains altered versions of the FS2 vasudan personas for use with FS_Port.
- Work-in-progress: Fix all instances of event-based and "natural" arrival messages overlapping. (It's still a thing but I would integrate the FS2-Vasudan personas first before go into that)
Hellgate: Ikeya:
- Multiple: Removed the previous music selection and replaced it with tracks from the soundtrack provided by the FS_Port.
- Multiple: Reworded all Directives related to bomber wings from "Destroy {wing name} wing" to "Intercept {wing name} wing"
- Multiple: Using Target Groups now: a new stage in the Command Briefing of the first mission will explain the details
- Multiple: Added a lot of departure cues
- Multiple: Set the Star Count in the Background Editor to 0.
- Mission 3, 1: The Suspicion's ship class has been changed back from PVD Typhon#kamikaze to PVD Typhon.
- Mission 3, 2: Fixed a bug with Suspicion's subsystems no longer being scanable.
- Work-in-progress: New version of HGI-Credits.
- Work-in-progress: Mission 2: Galatea depature cue, debrief and general failstate is being re-worked to be bug-freerer
Light of Antares:
- Multiple: Removed the previous music selection and replaced it with tracks from the soundtrack provided by the FS_Port.
- Multiple: Reworded all Directives related to bomber wings from "Destroy {wing name} wing" to "Intercept {wing name} wing"
- Multiple: Using Target Groups now: a new stage in the Command Briefing of the first mission will explain the details
- Multiple: Added a lot of departure cues
- Multiple: Set the Star Count in the Background Editor to 0.
- Mission 3-old (LoA3-old.fs2) is now avalible in the Techroom Simulator. This mission does not include the changes to Mission 3.
- Mission 3: Changed the AI orders of nearly several Shivan wings, so no longer overwhelm the player as easily as before.
- Work-in-progress: Test changes to Mission 3.
- Work-in-progress: New version of LoA-Credits.
- Work-in-progress: Mission 2: re-work civilian traffic using new arrival cues and updated AI goals.
- Work-in-progress: Mission 2: fix the CTD