Author Topic: Bizzare FRED Capship Weapon Issue  (Read 1867 times)

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Offline IronBeer

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Bizzare FRED Capship Weapon Issue
Ok, not sure how to make the topic title really engaging, but here goes.

I'm working with a mod of my own design and have FRED (v3.6.10 r5055) set to use the mod with the "-mod" command line parameter. I had worked with the mod and FRED together for a while, even finishing a mission involving capital ships with custom weapons.

Recently, something weird came up- whenever I go to look at the weapons for a capital ship (aka Cruisers and up) the field is blank for all primary weapon turrets. Now, there was a duplicate entry in the weapons table, but that was easy to fix. The weapons still function normally in-mission, and using FRED without the "-mod" parameter restores normal behavior. The problem is not unique to the 3.6.10 or 3.6.11 FRED versions. Presently I'm working off of a netbook, but this odd behavior showed up on my desktop first.

Any insights?
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Offline Aardwolf

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Re: Bizzare FRED Capship Weapon Issue
(Wild guess)

Maybe you need to use the +nocreate option in your tbm? If your mod uses the mediavps, you might additionally need to do "mod mediavps,whateveryoucalledyours"

 

Offline IronBeer

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Re: Bizzare FRED Capship Weapon Issue
Well, I'm not using any .tbm files, just a ships and weapons .tbl under my mod's folder. Usage of the media vps appears to be irrelevant- I've worked from my main computer (a fairly beefy desktop that can handle the media vps) and a netbook (which cannot).

FRED shows any capital weapons just fine whenever I don't use my mod. At this point, it's more of an inconvenience than a work-stopper- I can use unmodded FRED to find whichever turret needs a different weapon, than put in a different gun by messing with the mission in notepad.

Perhaps the problem is my own mod... Further experimentation is on the way.
"I have approximate knowledge of many things."

Ridiculous, the Director's Cut

Starlancer Head Animations - Converted

 
Re: Bizzare FRED Capship Weapon Issue
Maybe post the section of the weapons.tbl with your new weapons?

  

Offline IronBeer

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Re: Bizzare FRED Capship Weapon Issue
Maybe post the section of the weapons.tbl with your new weapons?
That won't be necessary. I just ran through my weapons.tbl again and cleaned it up, deleting anything I wasn't using (read: abortive experimental weapons) and grouping similar weapons. FRED is cooperating again, though I'm not quite sure what went wrong in the first place.  :D
"I have approximate knowledge of many things."

Ridiculous, the Director's Cut

Starlancer Head Animations - Converted