Author Topic: Why is the GTVA so short on fighters?  (Read 9424 times)

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Offline Dilmah G

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Re: Why is the GTVA so short on fighters?
Well, assuming most of them are working on the same objective, which renders the mission self-playing. I've experimented with ways around that, though.

 

Offline Lucika

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Re: Why is the GTVA so short on fighters?
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Offline General Battuta

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Re: Why is the GTVA so short on fighters?
Yes.


 

Offline Dilmah G

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Re: Why is the GTVA so short on fighters?
Yep.

 

Offline Madcat

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Re: Why is the GTVA so short on fighters?
Yes.

Achieving any objectives and surviving in such an environment is basically dictated by luck... death-by-beam will be by far the biggest reason for failure. No fun.

 

Offline Androgeos Exeunt

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Re: Why is the GTVA so short on fighters?
Yes. I just forgot.
« Last Edit: March 18, 2010, 09:27:13 am by Androgeos Exeunt »
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Offline TrashMan

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Re: Why is the GTVA so short on fighters?
Yes.

Achieving any objectives and surviving in such an environment is basically dictated by luck... death-by-beam will be by far the biggest reason for failure. No fun.

Missions like that can be playable and fun. Not easy to pull off, and luck will have a bigger factor, but that's life for you.
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Offline Sushi

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Re: Why is the GTVA so short on fighters?
Battle of Endor missions, done right, rock serious socks. :)

I agree that the key is to make the big battle more of a background place setting, while the player has clearly-defined, smaller goals to work towards.

One of these days I'll get around to finishing The Battle Of Deneb...

 
Re: Why is the GTVA so short on fighters?
Battle of Endor missions, done right, rock serious socks. :)

I agree that the key is to make the big battle more of a background place setting, while the player has clearly-defined, smaller goals to work towards.

One of these days I'll get around to finishing The Battle Of Deneb...

IE, supporting a specific capital ship, or attacking deisignated key targets?
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Offline IronBeer

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Re: Why is the GTVA so short on fighters?
Could be a bit of both.
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Re: Why is the GTVA so short on fighters?
I'm surprised nobody has made an Operation Thresher BoE mission.
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Re: Why is the GTVA so short on fighters?
You are putting more thought into this discussion then [V] ever will :P.

As for the Battle of Endor missions, I suppose that they are doable if you have only one objective (Ensure that those troop transports stay alive) while other action does take place in the same mission, but 'out of your reach' (You escort something while two capships battle 5 kilometers away).

 

Offline TopAce

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Re: Why is the GTVA so short on fighters?
Make it 15 kilometers and no Trebuchets.
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Offline Timerlane

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Re: Why is the GTVA so short on fighters?
Derelict had that one mission, shortly after the Gorgon Cannon test(IIRC), with the GTVA fleet vs the Shivan fleet some considerable distance away, while you guard a disabled destroyer(corvette?) from incoming Shivan cruisers and bombers.

 

Offline General Battuta

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Re: Why is the GTVA so short on fighters?
That was indeed a cool light show. (It was a frigate, I think.)

Blue Planet had a couple BoEs significantly larger in scale than that one which directly involved the player. It can be done.

 

Offline NGTM-1R

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Re: Why is the GTVA so short on fighters?
The mission against the Nemesis from INFR1 proved that a long time before.
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Offline General Battuta

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Re: Why is the GTVA so short on fighters?
I certainly wouldn't dispute that - Nemesis is a classic. I'm sure there are others too.

 

Offline Androgeos Exeunt

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Re: Why is the GTVA so short on fighters?
Derelict had that one mission, shortly after the Gorgon Cannon test(IIRC), with the GTVA fleet vs the Shivan fleet some considerable distance away, while you guard a disabled frigate from incoming Shivan cruisers and bombers.

It's a frigate. GTFf Saphah.

That was an excellent mission, made better by the BoE happening a good distance away.
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
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Offline Kosh

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Re: Why is the GTVA so short on fighters?
Well, assuming most of them are working on the same objective, which renders the mission self-playing. I've experimented with ways around that, though.

Perhaps another possibility is have the player guard something important. If you're going to have BoE missions with a super cap, have the player guard one or two of the main turrets against bombers trying to disable it. There's always something, even in large scale battles, that are important to the success of the mission.
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