Author Topic: CTD (sort of) with new 3.6.12 r INF build  (Read 1646 times)

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Offline Locutus of Borg

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CTD (sort of) with new 3.6.12 r INF build
I recently installed the new 3.6.12 r INF builds and the 5.5f launcher. Whenever I try to open FreeSpace Open, I get kicked back to the desktop but the game still runs in the background. Whenever I try to click it, I usually get sent back to the desktop, but rarely I can actually get the FSO window open. I'm sure this is a common problem, does anyone have a solution?

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.12
Passed cmdline options:
  -spec_exp 15
  -ogl_spec 20
  -spec_static 1.5
  -spec_point 1.2
  -spec_tube 1.5
  -ambient_factor 75
  -env
  -mipmap
  -missile_lighting
  -glow
  -nomotiondebris
  -spec
  -3dshockwave
  -dualscanlines
  -rearm_timer
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -snd_preload
  -mod derelict,fsport_mediavps,mediavps
Building file index...
Found root pack 'C:\Freespace Open\derelict\DerelictPatch.vp' with a checksum of 0xf7d8fb86
Found root pack 'C:\Freespace Open\derelict\DerelictSCP.vp' with a checksum of 0xac988b76
Found root pack 'C:\Freespace Open\derelict\DerelictSCP1.vp' with a checksum of 0x0eff4777
Found root pack 'C:\Freespace Open\derelict\DerelictSCP2.vp' with a checksum of 0x53d979a5
Found root pack 'C:\Freespace Open\derelict\DerelictSCP3.vp' with a checksum of 0xaae56803
Found root pack 'C:\Freespace Open\derelict\DerelictSCP4.vp' with a checksum of 0xf9adafdd
Found root pack 'C:\Freespace Open\fsport_mediavps\mv_fsport.vp' with a checksum of 0xdc8abbde
Found root pack 'C:\Freespace Open\mediavps\MV_Complete.vp' with a checksum of 0x31df7754
Found root pack 'C:\Freespace Open\mediavps\mv_music.vp' with a checksum of 0xbbd92e16
Found root pack 'C:\Freespace Open\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack 'C:\Freespace Open\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'C:\Freespace Open\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'C:\Freespace Open\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Freespace Open\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Freespace Open\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Freespace Open\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Freespace Open\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Freespace Open\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Freespace Open\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Freespace Open\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Freespace Open\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Freespace Open\derelict\' ... 15 files
Searching root pack 'C:\Freespace Open\derelict\DerelictPatch.vp' ... 6 files
Searching root pack 'C:\Freespace Open\derelict\DerelictSCP.vp' ... 86 files
Searching root pack 'C:\Freespace Open\derelict\DerelictSCP1.vp' ... 1618 files
Searching root pack 'C:\Freespace Open\derelict\DerelictSCP2.vp' ... 200 files
Searching root pack 'C:\Freespace Open\derelict\DerelictSCP3.vp' ... 78 files
Searching root pack 'C:\Freespace Open\derelict\DerelictSCP4.vp' ... 203 files
Searching root 'C:\Freespace Open\fsport_mediavps\' ... 50 files
Searching root pack 'C:\Freespace Open\fsport_mediavps\mv_fsport.vp' ... 277 files
Searching root 'C:\Freespace Open\mediavps\' ... 56 files
Searching root pack 'C:\Freespace Open\mediavps\MV_Complete.vp' ... 5253 files
Searching root pack 'C:\Freespace Open\mediavps\mv_music.vp' ... 32 files
Searching root 'C:\Freespace Open\' ... 5 files
Searching root pack 'C:\Freespace Open\FS2OGGcutscenepack.vp' ... 10 files
Searching root pack 'C:\Freespace Open\multi-mission-pack.vp' ... 110 files
Searching root pack 'C:\Freespace Open\multi-voice-pack.vp' ... 307 files
Searching root pack 'C:\Freespace Open\root_fs2.vp' ... 157 files
Searching root pack 'C:\Freespace Open\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Freespace Open\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Freespace Open\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Freespace Open\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Freespace Open\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Freespace Open\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Freespace Open\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Freespace Open\warble_fs2.vp' ... 52 files
Searching root 'p:\' ... 0 files
Found 26 roots and 15301 files.
AutoLang: Language auto-detection successful...
Setting language to English
TBM  =>  Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
Initializing OpenGL graphics device at 640x480 with 16-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 5, G: 6, B: 5, depth: 16, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor     : ATI Technologies Inc.
  OpenGL Renderer   : ATI Radeon HD 2400 Series
  OpenGL Version    : 2.1.9026

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".
  Found special extension function "wglSwapIntervalEXT".

  Initializing Shaders Manager...
  Loading and compiling main shaders...
    Compiling main shader ->  null-v.sdr (null-v.sdr) / null-f.sdr (null-f.sdr) ...
    Compiling main shader ->  b-v.sdr (b-v.sdr) / b-f.sdr (b-f.sdr) ...
    Compiling main shader ->  b-v.sdr (b-v.sdr) / bg-f.sdr (bg-f.sdr) ...
    Compiling main shader ->  l-v.sdr (l-v.sdr) / lb-f.sdr (lb-f.sdr) ...
    Compiling main shader ->  l-v.sdr (l-v.sdr) / lbg-f.sdr (lbg-f.sdr) ...
    Compiling main shader ->  l-v.sdr (l-v.sdr) / lbgs-f.sdr (lbgs-f.sdr) ...
    Compiling main shader ->  l-v.sdr (l-v.sdr) / lbs-f.sdr (lbs-f.sdr) ...
    Compiling main shader ->  le-v.sdr (le-v.sdr) / lbgse-f.sdr (lbgse-f.sdr) ...
    Compiling main shader ->  le-v.sdr (le-v.sdr) / lbse-f.sdr (lbse-f.sdr) ...
    Compiling main shader ->  lf-v.sdr (lf-v.sdr) / lfb-f.sdr (lfb-f.sdr) ...
    Compiling main shader ->  lf-v.sdr (lf-v.sdr) / lfbg-f.sdr (lfbg-f.sdr) ...
    Compiling main shader ->  lf-v.sdr (lf-v.sdr) / lfbgs-f.sdr (lfbgs-f.sdr) ...
    Compiling main shader ->  lf-v.sdr (lf-v.sdr) / lfbs-f.sdr (lfbs-f.sdr) ...
    Compiling main shader ->  lfe-v.sdr (lfe-v.sdr) / lfbgse-f.sdr (lfbgse-f.sdr) ...
    Compiling main shader ->  lfe-v.sdr (lfe-v.sdr) / lfbse-f.sdr (lfbse-f.sdr) ...
    Compiling main shader ->  l-v.sdr (l-v.sdr) / null-f.sdr (null-f.sdr) ...
    Compiling main shader ->  l-v.sdr (l-v.sdr) / lg-f.sdr (lg-f.sdr) ...
    Compiling main shader ->  l-v.sdr (l-v.sdr) / lgs-f.sdr (lgs-f.sdr) ...
    Compiling main shader ->  l-v.sdr (l-v.sdr) / ls-f.sdr (ls-f.sdr) ...
    Compiling main shader ->  le-v.sdr (le-v.sdr) / lgse-f.sdr (lgse-f.sdr) ...
    Compiling main shader ->  le-v.sdr (le-v.sdr) / lse-f.sdr (lse-f.sdr) ...
  Shaders Manager initialized.

  Max texture units: 8 (16)
  Max elements vertices: 2147483647
  Max elements indices: 16777215
  Max texture size: 8192x8192
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
  Using GLSL for model rendering.
  Shader Version: 1.40
... OpenGL init is complete!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-sdf.tbm' ...
ANI radar1 with size 130x106 (17.2% wasted)
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'mv_advmuzzle-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-wxp.tbm' ...
TBM  =>  Starting parse of 'fs1_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps.
BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
ANI Avenger_Impact with size 80x80 (37.5% wasted)
ANI Leech_Impact with size 80x80 (37.5% wasted)
TBM  =>  Starting parse of 'mv_tech-wep.tbm' ...
TBM  =>  Starting parse of 'mv_models-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_shockwave-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_missiles-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_trails-shp.tbm' ...
TBM  =>  Starting parse of 'mv_tech-shp.tbm' ...
TBM  =>  Starting parse of 'mv_models-shp.tbm' ...
TBM  =>  Starting parse of 'mv_dragon-shp.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-shp.tbm' ...
TBM  =>  Starting parse of 'fs1_trails-shp.tbm' ...
TBM  =>  Starting parse of 'fs1_shockwave-shp.tbm' ...
TBM  =>  Starting parse of 'fs1_models-shp.tbm' ...
TBM  =>  Starting parse of 'derelict-shp.tbm' ...
TBM  =>  Starting parse of 'mv_escort-hdg.tbm' ...
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 493
« Last Edit: August 09, 2010, 08:27:13 am by Locutus of Borg »
We are the Borg
We will add your biological and technological distinctiveness to our own

Resistance is FUTILE

 

Offline Dilmah G

  • Failed juggling
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  • Do try it.
Re: CTD (sort of) with new 3.6.12 r INF build
I encountered this before, but it was usually solved by restarting the game.

Hrm, perhaps a debug log would help? In the meantime, have you tried with an older version of the launcher? I remember the newest version causing some grief for me.

 

Offline Locutus of Borg

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  • Who counted those posts?????????????
Re: CTD (sort of) with new 3.6.12 r INF build
I tried restarting and that didn't work. I've added the log above but I don't see any issues with it. (But I'm not the expert!)

I overrode my 5.5d launcher, I'm going to see if I can find a dl link.
We are the Borg
We will add your biological and technological distinctiveness to our own

Resistance is FUTILE

 

Offline The E

  • He's Ebeneezer Goode
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  • Nothing personal, just tech support.
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Re: CTD (sort of) with new 3.6.12 r INF build
Code: [Select]
Found root pack 'C:\Freespace Open\mediavps\MV_Complete.vp' with a checksum of 0x31df7754
Found root pack 'C:\Freespace Open\mediavps\mv_music.vp' with a checksum of 0xbbd92e16

Update your mediavps.

Code: [Select]
Initializing OpenGL graphics device at 640x480 with 16-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 5, G: 6, B: 5, depth: 16, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1

Set a higher resolution, at a higher colour depth.

If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Locutus of Borg

  • 28
  • Who counted those posts?????????????
Re: CTD (sort of) with new 3.6.12 r INF build
(I feel like I'm asking dumb questions but...)

Update the mediavips? I downloaded the new ones but just moved the entire folder in. Should I extract them instead?

Can I make the resolution higher while maintaining the font size. Currently, I can't read the text unless I put my face up to the screen. I definitely can't handle the font size I've seen in high res.
We are the Borg
We will add your biological and technological distinctiveness to our own

Resistance is FUTILE

 

Offline The E

  • He's Ebeneezer Goode
  • Moderator
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  • Nothing personal, just tech support.
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    • Twitter
Re: CTD (sort of) with new 3.6.12 r INF build
Read the mediavps installation instructions in the release thread. As for the resolution, the important part is to use a higher colour depth.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

  

Offline Locutus of Borg

  • 28
  • Who counted those posts?????????????
Re: CTD (sort of) with new 3.6.12 r INF build
Thanks a lot guys, it looks like it's working.  :)
We are the Borg
We will add your biological and technological distinctiveness to our own

Resistance is FUTILE