Author Topic: Is the red-alert SEXP necessary?  (Read 4733 times)

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Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
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    • Karajorma's Freespace FAQ
Re: Is the red-alert SEXP necessary?
I never realised the code was in a bad enough state to need a rewrite. If no one has taken care of it by the Diaspora release I'll do it myself.

I've got some ideas for features I'd like to add but I was reluctant to spend so much time adding features when there are bugs that need fixing. This way I can do both at the same time.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline CommanderDJ

  • Software engineer
  • 210
Re: Is the red-alert SEXP necessary?
Oooh, what sort of features?
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
Re: Is the red-alert SEXP necessary?
Probably for one, the ability to red-alert for multiple missions in a row.  This was an unpleasant surprise to many people who played Derelict and tried to backtrack through their red-alert mission chain.

  

Offline CommanderDJ

  • Software engineer
  • 210
Re: Is the red-alert SEXP necessary?
I see.

Branching red-alerts would be good as well.
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it