Author Topic: Is the red-alert SEXP necessary?  (Read 4734 times)

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Offline CommanderDJ

  • Software engineer
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Is the red-alert SEXP necessary?
So, yeah. Say I've got two missions, one leading into the other via red alert. If I've got the second mission flagged as a Red Alert Mission in Mission Specs, does the first mission need to end via the red-alert SEXP for it to work properly, or can I just have the player warp out normally with a debriefing etc and lead into the second mission that way?
Thanks,
CommanderDJ
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline Droid803

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Re: Is the red-alert SEXP necessary?
You need to use the red-alert SEXP, but you can trigger it off a few seconds after the player pressing say, Alt-J
(´・ω・`)
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Offline FUBAR-BDHR

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Re: Is the red-alert SEXP necessary?
You can also carry stuff via variables. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline Rodo

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Re: Is the red-alert SEXP necessary?
From previous experiences I can say that Red Alert is kinda buggy, I would recommend you to use variables to carry stuff to the next mission.
el hombre vicio...

 

Offline TopAce

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Re: Is the red-alert SEXP necessary?
Depends how much you want to carry over. If it's a few larger ships, then it's quite manageable, if it's a whole fleet - that's gonna take a while to script. It's not very complicated, but a VERY boring endeavor.
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I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Rodo

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Re: Is the red-alert SEXP necessary?
True, but for the record FREDing is not that fun anyway  :lol:
el hombre vicio...

 

Offline General Battuta

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Re: Is the red-alert SEXP necessary?
True, but for the record FREDing is not that fun anyway  :lol:

you LIE

* General Battuta painstakingly handwrites 100 arguments

so much joy and laughter

 

Offline Rodo

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Re: Is the red-alert SEXP necessary?
My statement does not apply to robot-like life forms, nor supar AI's :nervous:
el hombre vicio...

 

Offline General Battuta

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Re: Is the red-alert SEXP necessary?
these tears are tears of happiness

*snerk*

infinite happiness

 

Offline CommanderDJ

  • Software engineer
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Re: Is the red-alert SEXP necessary?
Lol. I'm just carrying over the player's status (hull, ammo). Nothing major.
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline General Battuta

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Re: Is the red-alert SEXP necessary?
Use vars. Red alert is stupid and buggy.

 

Offline Droid803

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Re: Is the red-alert SEXP necessary?
Use vars. Red alert is stupid and buggy.

But it shouldn't be. If its buggy it should be fixed, seeing as it is a retail feature...
(´・ω・`)
=============================================================

 

Offline CommanderDJ

  • Software engineer
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Re: Is the red-alert SEXP necessary?
Has it been buggy since retail? Or is it something to do with the SCP upgrades?
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline Droid803

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Re: Is the red-alert SEXP necessary?
Something to do with the SCP upgrades I'd reckon. Something broke somewhere along the way, resulting in a whole bunch of red-alert missions not working anymore.
(´・ω・`)
=============================================================

 

Offline The E

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Re: Is the red-alert SEXP necessary?
Please stop speculating about bugs, and start an effort to find them. We need test cases, people.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline TopAce

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Re: Is the red-alert SEXP necessary?
The bug has long been found. It's already the SCP's turn. So far they have failed to eliminate this bug.
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I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Solatar

  • 211
Re: Is the red-alert SEXP necessary?
What is specifically wrong with it? "Buggy" is pretty nonspecific.

For those of us who don't get to play much anymore and don't seem to have the same "sense" of the problem.  :)

 

Offline General Battuta

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Re: Is the red-alert SEXP necessary?
The bug has long been found. It's already the SCP's turn. So far they have failed to eliminate this bug.

What's the Mantis ticket number?

 

Offline karajorma

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Re: Is the red-alert SEXP necessary?
The bug has long been found. It's already the SCP's turn. So far they have failed to eliminate this bug.

Cause so far they haven't been entered into Mantis.

A search for the word "Alert" found only two bugs that hadn't been fixed. One was a duplicate of one which has been (and no one said it was still a problem) and the other one required a very specific set of circumstances which don't occur in retail missions and really should be considered more of a feature than a bug.

So it's not the SCP's turn yet. :p
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[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Goober5000

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Re: Is the red-alert SEXP necessary?
It's more that the red-alert code needs a general rewrite, as it was poorly designed and took numerous shortcuts that it shouldn't have.  Its problems were evident way back when the original Silent Threat was released in 1998.

It's just like the asteroid code rewrite or (moving to a larger scale) the collision code rewrite -- someone just needs to bite it off and start chewing.  Hopefully the job will become easier now that Taylor's pilot file upgrade has been completed.