Author Topic: Here is a nice thought for you  (Read 7680 times)

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Offline Scotty

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Re: Here is a nice thought for you
Whoa, whoa, whoa, there are a whole lot of better ways to do that.
 
Left stick axes are 8,2,4,6, Right stick axes are 7,9, a, z.  Click Left Stick for \, click Right Stick for tab.
X button for Q.  LT for Space, RT for Ctrl.  D-pad for arrow keys.  Y button for toggle Primaries.  B button for toggle Secondaries.  A button for countermeasures.
 
Still have two bumpers open?  REMAP!
 
L-bumper, remap targetting/energy keys.  LB + A = Target (T).  LB + X = Target Hostile (H).  LB + Y = Target Friendly (F).  LB + B = Target Escort (E).  LB + RT = Target Bomb (B).  LB + LT = Target Reticle (Y).  LB + LDPAD = Energy to Guns.  LB + RDPAD = Energy to Engines.  LB + UDPAD = Energy to Shields.  LB + DDPAD = ummm, equalize energy?  That'd be useful.
 
R-bumper, remap wingman commands.  RB + A = Context sensitive universal "Do <x>" command where <x> is either Destroy or Defend, depending on whether target is enemy or friendly. RB + B = Universal Engage Enemy command.  RB + X = Cover Me.  RB + = Universal Ignore Target command.  RB + LT = Call Support.  RB + RT = Cancel Support.  RB + DPAD = Command menu.
 
That's, what, 36 discrete commands, with another whole lotta options with a command menu?
 
Hey look!  I got all 16 of your need or die without even remapping, and then some!
 
I demand you be satisfied with my XBox controller!
 

 
Re: Here is a nice thought for you
Let me put it this way;

Couldn't put roll on the same as brake, just wouldn't work, I'm on brake soooooooooo much, it needs it's own key, AB too, unless I'm traveling between points on a mission I brake and burn soooooo much, you'd be shutting off roll completely, hense why I said shoulder buttons for roll :P

The rest I could probably swing.. might swap your target reticle with toggle primaries and target bomb for toggle secondaries but not a bad layout otherwise.
"Neutrality means that you don't really care, cuz the struggle goes on even when you're not there: Blind and unaware."

"We still believe in all the things that we stood by before,
and after everything we've seen here maybe even more.
I know we're not the only ones, and we were not the first,
and unapologetically we'll stand behind each word."

 

Offline Scotty

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Re: Here is a nice thought for you
You can too put roll on brake, you just need a few minutes to get used to it.  Battlefront 2 used the exact same maps for roll and brake, and it's a very easy system to get used to (although I'll grant it was a little clunky.  Needs to be able to do both simultaneously).  If you're braking and ABing at the same time, you're doing it wrong. :P (unless you're in a Kent, but I doubt you'll have that on a console sim).

At any rate, roll is much less important than general maneuvering in a dogfight.

Besides which, if you use bumpers for roll, how do you remap?  Using sticks for that would be horrible.

 
Re: Here is a nice thought for you
My point though, in dogfights, if you watch my videos - especially the multiplayer ones, I manually manage my speed with the brake, I leave it on full throttle and use 'taps' of z to maintain the correct speed for out turning my opponents without going below something along the lines of 30 or 40 m/s, less than that and you will die almost instantly in a tvt, more than that and you're likely to struggle to out turn them, however if you brake too hard into a turn you're boned anyway because it makes your angle of shot too much.
You burn to shake people off your tail while maintaining a decent leading shot on your opponent.


Rolling is seriously under-rated, it's one of mice users biggest losses, I'd rather give up counter measures, or shield management entirely than lose roll, because it can mean the difference between a 5 meter or 10 (or even bigger) target profile on some ships, which you otherwise wouldn't be able to fix in a turning fight unless they turn in a direction that works for you (which an experienced pilot wont do, and inexperienced, or AI, only do on occasion coincidentally).

For example when I'm in a turtle and have someone chasing me I will roll onto my side unless I'm turning into them so that they have a tiny target profile to shoot at.

I realise probably 95% of players wouldn't do this but it seriously increases your survivability in a lot of situations, and firepower in ones where you don't need to worry about survivability at all, in some occasions - both at the same time.
It really is important ;o

I'd happily shove target friendly and target (T) off the pad completely to make room (-> secondaries/primaries into their places, those buttons replaced by burn/brake or fire primaries/secondaries).

Either way.. ya know.. :<
"Neutrality means that you don't really care, cuz the struggle goes on even when you're not there: Blind and unaware."

"We still believe in all the things that we stood by before,
and after everything we've seen here maybe even more.
I know we're not the only ones, and we were not the first,
and unapologetically we'll stand behind each word."

 

Offline Scotty

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  • Guns, guns, guns.
Re: Here is a nice thought for you
I'd be reluctant to break any of the groups of bindings.  It's a lot more intuitive to know that LB switches you to your energy management and targetting controls than to think "okay, when I press this button, it goes to most of my targetting functions, my energy functions, and a couple random toggles."

 

Offline S-99

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Re: Here is a nice thought for you
I have mapped fs2 out on a gamepad multiple times with a ps2 style controller. It's not impossible. And i would never dismiss it. I do it when i have gamepads, i'm not a flight yoke person, and i find gamepads fascinating and cool. In fact the best game play experience on a gamepad for fs2 would in fact be the xbox360 controller (i use to have one, it's actually my favorite modern day gamepad...just a good solid obvious gamepad that has all of the basics of other modern day controllers that never took it over the top with exotic features and was comfortable to hold and game with, my short review).

I say this specifically because of the xbcd 360 driver. I used this driver back in the day when i had win2k still; it let me use my xbox360 controller under an operating system that didn't have support for it.

The main thing here is the driver and the setup utility for xbcd 360. You can do all kinds of advanced stuff with it. It's pretty limitless, you can make any button, trigger, joystick, and direction pad be anything you want. You could even do retarded stuff like make the A button into an axis (and it'll do it, this might not be handy or purposeful, but it will let you do it). The setup utility for the driver is not a keybinding program from what i remember. But, it will let you totally change the personality and function of the xbox360 controller to whatever you want.

This really made playing fs2 with a gamepad have a lot more value. Driver found here. So far the requirements are xp and higher. I don't think they support win98-2000 anymore (don't think that matters anymore).

EDIT: Admin attempted edit and restore?
« Last Edit: December 18, 2010, 03:53:50 am by S-99 »
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

I won't use google for you.

An0n sucks my Jesus ring.

 
Re: Here is a nice thought for you
The TESW Enjeestis will show up in FS3
Sig censored by people with no sense of humor

  
Re: Here is a nice thought for you
K.
"Neutrality means that you don't really care, cuz the struggle goes on even when you're not there: Blind and unaware."

"We still believe in all the things that we stood by before,
and after everything we've seen here maybe even more.
I know we're not the only ones, and we were not the first,
and unapologetically we'll stand behind each word."