Author Topic: Mass palette import?  (Read 1333 times)

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Offline IronBeer

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Mostly for HUD message ani building.
I've got a suitable palette swiped from a pre-existing ani frame, yoinked by IrfanView. Is there a way I can apply this palette to prospective ani frames faster than one at a time? Any programs or clever file operations?
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Starlancer Head Animations - Converted

 

Offline Talon 1024

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I usually open up all the frames of the ANI that I want to convert as layers in a single document, then I apply the palette from there.  That way, it will affect all the frames of the ANI at once.  It's a hassle when you have to save it frame by frame, though...
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Offline Black Wolf

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Paint Shop Pro allows you to record macros to do just exactly this.
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Bright Texture Converter. It's a command-line tool available on FSMods, made especially for converting stuff to PCX, and it has the option of using a specific image's palette for all the files it converts.

 

Offline IronBeer

  • 29
  • (Witty catchphrase)
I've been using BRIGHT in my conversion process- how can I tell it to use a certain palette?
"I have approximate knowledge of many things."

Ridiculous, the Director's Cut

Starlancer Head Animations - Converted

 
1. Put the file of which you want to use the palette in the working directory
2. Use the flag -palette <filename> during conversion
3. ???
4. Profit

Enter BRIGHT /? for the manual :P

  

Offline Nuke

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my method has always been to automate photoshop to do it for me.

though frankly i look forward to the day we can abolish 8 bit indexed color from the game.
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