Author Topic: Modified model causes error message.  (Read 1259 times)

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Modified model causes error message.
I tinkered with the hades model by adding extra turrets. most of them are just copies of existing ones but i also placed 6 triple gun multipart turrets imported from the Orion. I got the modified Hades ingame, and everything seems to work but i still get an error message every time i start the game (even though i can see no noticable problems ingame, The turrets all work fine aswell as have -destroyed and LOD models. I dont think its related to the table file since in those cases i get a report about which line in which file causes the arror. This report is ingame just before the pilot selection screen. It claims there are 15 errors. Once i remove the modified Hades everyhting works fine.

http://www.box.net/shared/1hpgad64cg <The model

And the contents of the table file just in case:

Code: [Select]
#Ship Classes

$Name: GTD Hades#2 (Hypnos)
+Tech Description:
The GTD Hades was a fusion of Terran and Shivan military technologies. It was constructed by Galactic Terran Intelligence (GTI), a rogue branch of the GTA. In 2335, GTI leaders sought to overthrow the provisional GTA government established in Delta Serpentis. After the defeat of the GTI and the destruction of the Hades, the GTA classified the details of this research at level Omega. There are rumors that the Alliance has attempted to reconstruct the Hades to learn more about the GTI's activities. These reports have yet to be confirmed by government sources.
$end_multi_text
$POF file: capital05-Hypnos.pof
$Detail distance: (0, 7000, 10000, 25000)
$Show damage: NO
$Density: 1
$Damp: 0.2
$Rotdamp: 1.5
$Max Velocity: 0.0, 0.0, 15.0
$Rotation time: 200.0, 200.0, 200.0
$Rear Velocity: 0.0
$Forward accel: 20.0
$Forward decel: 10.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 100.0
$Expl outer rad: 4000.0
$Expl damage: 1000.0
$Expl blast: 4000.0
$Expl Propagates: YES                                                     ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed: 600.0                                           ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count: 3
$Default PBanks: ()
$Default SBanks: ()
$SBank Capacity: ()
$Shields: 0
$Power Output: 100.0
$Max Oclk Speed: 24.0
$Max Weapon Eng: 100.0
$Hitpoints: 400000
$Flags:                         (  "capital" "big damage")
$AI Class:                      Captain
$Afterburner: NO
$Countermeasures: 0
$Scan time: 20000
$EngineSnd: 136                   ;; Engine sound of ship
$Closeup_pos: 0.0, 0.0, -3440
$Closeup_zoom: 0.8
$Score: 1600
$Subsystem:                     turret01a,1.0,6.5
$Default PBanks:        ( "Standard flak" )
$Subsystem:                     turret02a,1.0,6.5
$Default PBanks:        ( "Long Range Flak" )
$Subsystem:                     turret03a,0.5,0.5
$Default PBanks:        ( "Long Range flak" )
$Subsystem:                     turret04a,0.5,0.5
$Default PBanks:        ( "Long Range Flak" )
$Subsystem:                     turret05a,0.5,0.5
$Default PBanks:        ( "Long Range Flak" )
$Subsystem:                     turret06a,0.5,0.5
$Default PBanks:        ( "Long Range Flak" )
$Subsystem:                     turret07a,0.5,0.5
$Default PBanks:        ( "Heavy Flak" )
$Subsystem:                     turret08,0.25,0.5
$Default SBanks:        ( "Piranha" )
$Subsystem:                     turret09,1.0,6.5
$Default PBanks:        ( "BGreen" )
$Subsystem:                     turret10,0.25,0.5
$Default SBanks:        ( "Piranha" )
$Subsystem:                     turret11,0.5,0.5
$Default PBanks:        ( "Green Beam" )
$Subsystem:                     turret12,0.5,0.5
$Default PBanks:        ( "Green Beam" )
$Subsystem:                     turret13,0.5,0.5
$Default PBanks:        ( "AAAf" )
$Subsystem:                     turret14,0.5,0.5
$Default PBanks:        ( "AAAf" )
$Subsystem:                     turret15,0.5,0.5
$Default PBanks:        ( "SAAA" )
$Subsystem:                     turret16,0.5,0.5
$Default PBanks:        ( "SAAA" )
$Subsystem:                     turret17,0.5,0.5
$Default PBanks:        ( "BGreen" )
$Subsystem:                     turret18,0.5,0.5
$Default PBanks:        ( "BGreen" )
$Subsystem:                     turret19,0.5,0.5
$Default PBanks:        ( "Shivan Turret Laser" )
$Subsystem:                     turret20,0.5,0.5
$Default PBanks:        ( "Shivan Turret Laser" )
$Subsystem:                     turret21,0.5,0.5
$Default PBanks:        ( "Shivan Turret Laser" )
$Subsystem:                     turret22,0.5,0.5
$Default PBanks:        ( "Shivan Turret Laser" )
$Subsystem:                     turret23-main,0.5,0.5
$Default PBanks:        ( "LRed" )
$Subsystem:                     engine, 1,0.0
$Engine Wash: Default1100
$Subsystem:                     Turret24a, 1.875, 3.0
$Default PBanks:        ( "Shivan Megafunk Turret" "Shivan Megafunk Turret" "Shivan Megafunk Turret" )
$Turret Reset Delay: 1000
$Flags: ( "reset when idle" "fixed firingpoints")
$animation: triggered
$type: initial
+relative_angle: 80, 90, 0
$Subsystem:                     Turret25a, 1.875, 3.0
$Default PBanks:        ( "Shivan Megafunk Turret" "Shivan Megafunk Turret" "Shivan Megafunk Turret" )
$Turret Reset Delay: 1000
$Flags: ( "reset when idle" "fixed firingpoints")
$animation: triggered
$type: initial
+relative_angle: 80, 270, 0
$Subsystem:                     Turret26a, 1.875, 3.0
$Default PBanks:        ( "Shivan Megafunk Turret" "Shivan Megafunk Turret" "Shivan Megafunk Turret" )
$Turret Reset Delay: 1000
$Flags: ( "reset when idle" "fixed firingpoints")
$animation: triggered
$type: initial
+relative_angle: 80, 270, 0
$Subsystem:                     Turret27a, 1.875, 3.0
$Default PBanks:        ( "Shivan Megafunk Turret" "Shivan Megafunk Turret" "Shivan Megafunk Turret" )
$Turret Reset Delay: 1000
$Flags: ( "reset when idle" "fixed firingpoints")
$animation: triggered
$type: initial
+relative_angle: 80, 90, 0
$Subsystem:                     Turret28a, 1.875, 3.0
$Default PBanks:        ( "Shivan Megafunk Turret" "Shivan Megafunk Turret" "Shivan Megafunk Turret" )
$Turret Reset Delay: 1000
$Flags: ( "reset when idle" "fixed firingpoints")
$animation: triggered
$type: initial
+relative_angle: 80, 90, 0
$Subsystem:                     Turret29a, 1.875, 3.0
$Default PBanks:        ( "Shivan Megafunk Turret" "Shivan Megafunk Turret" "Shivan Megafunk Turret" )
$Turret Reset Delay: 1000
$Flags: ( "reset when idle" "fixed firingpoints")
$animation: triggered
$type: initial
+relative_angle: 80, 270, 0
$Subsystem:                     turret30,0.5,0.5
$Default PBanks:        ( "Shivan Turret Laser" )
$Subsystem:                     turret31,0.5,0.5
$Default PBanks:        ( "Shivan Turret Laser" )
$Subsystem:                     turret32,0.5,0.5
$Default PBanks:        ( "Shivan Turret Laser" )
$Subsystem:                     turret33,0.5,0.5
$Default PBanks:        ( "Shivan Turret Laser" )
$Subsystem:                     turret34,0.5,0.5
$Default PBanks:        ( "Shivan Turret Laser" )
$Subsystem:                     turret35,0.5,0.5
$Default PBanks:        ( "Shivan Turret Laser" )
$Subsystem:                     turret36,0.5,0.5
$Default PBanks:        ( "Shivan Turret Laser" )
$Subsystem:                     turret37,0.5,0.5
$Default PBanks:        ( "Shivan Turret Laser" )

 

Offline General Battuta

  • Poe's Law In Action
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Re: Modified model causes error message.
Post a debug log please

 

Offline Nyctaeus

  • The Slavic Engineer
  • 212
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    • Exile
Re: Modified model causes error message.
Code: [Select]
"fixed firingpoints" flag used without "use multiple guns" flag on a subsystem on ship GTD Hades#2 (Hypnos).
"use multiple guns" flags added by default

ntdll.dll! KiFastSystemCallRet
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_12d_INF.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_12d_INF.exe! Warning + 430 bytes
fs2_open_3_6_12d_INF.exe! parse_ship_values + 22851 bytes
fs2_open_3_6_12d_INF.exe! parse_ship + 1013 bytes
fs2_open_3_6_12d_INF.exe! parse_shiptbl + 374 bytes
fs2_open_3_6_12d_INF.exe! ship_init + 445 bytes
fs2_open_3_6_12d_INF.exe! game_init + 1915 bytes
fs2_open_3_6_12d_INF.exe! game_main + 519 bytes
fs2_open_3_6_12d_INF.exe! WinMain + 330 bytes
fs2_open_3_6_12d_INF.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_6_12d_INF.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes
There are a few errors like this. This is fault of lacking of flag "use multiple guns".
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Re: Modified model causes error message.
OH. I gues the orion must have that flag by default then since i didnt get this error when i added the "fixed firing points" flag to it. Thanks.