"fixed firingpoints" flag used without "use multiple guns" flag on a subsystem on ship GTD Hades#2 (Hypnos).
"use multiple guns" flags added by default
ntdll.dll! KiFastSystemCallRet
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_12d_INF.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_12d_INF.exe! Warning + 430 bytes
fs2_open_3_6_12d_INF.exe! parse_ship_values + 22851 bytes
fs2_open_3_6_12d_INF.exe! parse_ship + 1013 bytes
fs2_open_3_6_12d_INF.exe! parse_shiptbl + 374 bytes
fs2_open_3_6_12d_INF.exe! ship_init + 445 bytes
fs2_open_3_6_12d_INF.exe! game_init + 1915 bytes
fs2_open_3_6_12d_INF.exe! game_main + 519 bytes
fs2_open_3_6_12d_INF.exe! WinMain + 330 bytes
fs2_open_3_6_12d_INF.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_6_12d_INF.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes
There are a few errors like this. This is fault of lacking of flag "use multiple guns".