Author Topic: Freespace Strategic Review  (Read 9746 times)

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Offline headdie

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Re: Freespace Strategic Review
As I said in the other thread, the Hattie just needs to knock out the Sathanas' fighterbay before it gets to launch a large amount of bombers with its 2 BVas'es.

Sorry, double post.
I don't think it would be quite that simple. Have we ever seen a fighterbay successfully knocked out of commission in Freespace?

in game fighter bay subsystems have no hp given to them in the ships.tbl making them invulnerable but on several occasions the Aquitaine and Colossus fighter bays are supposedly disabled according to the mission briefing and so dont spew fighters making the mission more difficult
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Re: Freespace Strategic Review
Sorry, double post.
I don't think it would be quite that simple. Have we ever seen a fighterbay successfully knocked out of commission in Freespace?

in game fighter bay subsystems have no hp given to them in the ships.tbl making them invulnerable but on several occasions the Aquitaine and Colossus fighter bays are supposedly disabled according to the mission briefing and so dont spew fighters making the mission more difficult

Meaning that they can only be knocked out by a FRED'er armed with the deus ex machina cannon.  ;)

 

Offline Qent

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Re: Freespace Strategic Review
As I said in the other thread, the Hattie just needs to knock out the Sathanas' fighterbay before it gets to launch a large amount of bombers with its 2 BVas'es.

Sorry, double post.
I don't think it would be quite that simple. Have we ever seen a fighterbay successfully knocked out of commission in Freespace?

in game fighter bay subsystems have no hp given to them in the ships.tbl making them invulnerable but on several occasions the Aquitaine and Colossus fighter bays are supposedly disabled according to the mission briefing and so dont spew fighters making the mission more difficult
Several ships' fighterbays can be destroyed, including the Sathanas', Moloch's, and Hatshepsut's.

 

Offline NGTM-1R

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Re: Freespace Strategic Review
Several ships' fighterbays can be destroyed, including the Sathanas', Moloch's, and Hatshepsut's.

To my knowledge, if things are marked to launch from the bay it cannot be destroyed.

However that hasn't come up in a mission I've played in a couple of FSO revisions.
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Offline Qent

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Re: Freespace Strategic Review
However that hasn't come up in a mission I've played in a couple of FSO revisions.
Interesting. Quick test shows that a hostile Hatshepsut's can still be destroyed on 7052, insane difficulty at least.

 

Offline Mars

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Re: Freespace Strategic Review
I believe destroying a fighterbay doesn't really make a difference usually. I remember disabling SOMETHING's fighterbay, and fighters still pouring out.

  

Offline Marcov

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Re: Freespace Strategic Review
At the same time, I made a mission with the Inferno R1 mod to challenge myself involving me and several fighters and bombers take out a Nemesis and Tereus in subspace. I had countless fighters launch from the Nemesis, but they just stopped after I jammed in Executioners inside the hangar.
With the rapid increase of FS fan-made campaigns, we're giving the GTVA a harder time with more violence and genocide.

~FreeSpace: The Battle of Endor (voice dub)~
Part 1/4 - http://www.youtube.com/watch?v=Q9K9-Y1JBTE
Part 2/4 - http://www.youtube.com/watch?v=dtQanXDRAXM
Part 3/4 - http://www.youtube.com/watch?v=yoBLKYt_oG0

Old (original) videos:
Part 1/4 - http://www.youtube.com/watch?v=C1ygskaoUtE
Part 2/4 - http://www.youtube.com/watch?v=f0uoPTksBlI