How does one go about making the omnidirectional torpedo battery, like the ones used on the UEF frigates and destroyers, from War in Heaven? I really like the idea of full omnidirectional coverage from torpedo weaponry, and this is something I would like to implement in my mod/campaign.
How does the game engine tell whether or not a turret has a clear shot to an enemy ship? Did the BP team use a cool workaround to make their turrets 'face' all directions at once? How did they get the turrets to launch the missiles from a specific direction?
Obviously, they used the 360-degree homing cone for the missiles themselves, but aside from that, I don't see anything in particular in either the ship or weapon tables that specifies them as omnidirectional torpedo batteries.