Author Topic: Death Star Trench Run in SW2FS2 conversion?  (Read 1691 times)

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Offline Grey Wolf

Death Star Trench Run in SW2FS2 conversion?
Are you going to include the Trench Run in the conversion? If you're worrying about modeling the Death Star, you could put a roof on the trench with the invisible map on it.
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Offline CODEDOG ND

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Death Star Trench Run in SW2FS2 conversion?
hmmm that would take a lot of polys, that would be difficult to do.
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Offline Grey Wolf

Death Star Trench Run in SW2FS2 conversion?
If you had to you could rely on texs for the detail on the walls and concentrate on the turbolasers. When they are being shot at that much, I doubt they'll care if the walls aren't quite as detailed as they should be.
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Offline TrashMan

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Death Star Trench Run in SW2FS2 conversion?
That would be so cooooooooooooooooooooool!
To make the entire Death Star would be even cooler.
Just keep the polycount for the hull below 10000!
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Offline karajorma

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Death Star Trench Run in SW2FS2 conversion?
Couldn`t you do the trench in sections? Make 3 or 4 models for seperate parts of the trench and then line them up in fred and repeat them. That way the parts of the trench off in the distance could use a low poly LOD.
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Offline LtNarol

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Death Star Trench Run in SW2FS2 conversion?
For the actual death star, I suggest you break it up into subobjects as each object in fs2 can only be about 700 polys.

  

Offline Galemp

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Death Star Trench Run in SW2FS2 conversion?
Quote
Originally posted by karajorma
Couldn`t you do the trench in sections? Make 3 or 4 models for seperate parts of the trench and then line them up in fred and repeat them. That way the parts of the trench off in the distance could use a low poly LOD.


Someone did that in XvT... hang on a sec, I'll see what I can do. ;7
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