Author Topic: What do you want this project to be?  (Read 134030 times)

0 Members and 1 Guest are viewing this topic.

Offline jr2

  • The Mail Man
  • 212
  • It's prounounced jayartoo 0x6A7232
    • Steam
Re: What do you want this project to be?
I believe there is a target your target's target button, I'm not sure.  But that would involve targeting your wingman then switching to his target which may or may not be his attacker.  So if he was on a bombing run, no dice.

 

Offline guitarfan01

  • 25
  • Longtime Lurker
Re: What do you want this project to be?
I think generally the wingmen only call for help when they are at a certain hull % rather than when they're actually under attack.  At least that's how it appears to me while playing, I haven't looked at the code itself.  Generally it appears to be incredibly useless, as I will get the "help me" message only seconds before seeing the corresponding dot wink out on the HUD.

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: What do you want this project to be?
I believe there is a target your target's target button, I'm not sure.  But that would involve targeting your wingman then switching to his target which may or may not be his attacker.  So if he was on a bombing run, no dice.

I'm pretty sure there's a straight target target's attacker button.

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: What do you want this project to be?
G - Target my Target's Attacker
J - Target my Target's Target

???

 

Offline jr2

  • The Mail Man
  • 212
  • It's prounounced jayartoo 0x6A7232
    • Steam
Re: What do you want this project to be?
+1

 

Offline LordMelvin

  • emacs ftw
  • 28
  • VI OR DEATH! DOWN WITH EMACS!
Re: What do you want this project to be?
someone get that snail a rocketpack!

Or at least some popcorn...
Error: ls.rnd.sig.txt not found

 
Re: What do you want this project to be?
I have been a Star Wars fanatic since 1985 (2 years old)!!!  When will the Star Wars conversion of FreeSpace 2 be available for downloading?  ;)

 

Offline Mongoose

  • Rikki-Tikki-Tavi
  • Global Moderator
  • 212
  • This brain for rent.
    • Steam
    • Something
Re: What do you want this project to be?
As with most projects around these parts, When It's Done (TM). :p

 

Offline Cypher

  • 23
Re: What do you want this project to be?
Yep, that's the right answer.

Are there any plans to release materials (craft, test missions, etc) in the near future? << See how carefully I worded that :D


Also, one feature that would be great is the ability to warp in and out (say, with hyperbuoys, like in XWA). Is this possible/planned, or will it be 'fudged' with red-alert missions?

 

Offline zookeeper

  • *knock knock* Who's there? Poe. Poe who?
  • 210
Re: What do you want this project to be?
Also, one feature that would be great is the ability to warp in and out (say, with hyperbuoys, like in XWA). Is this possible/planned, or will it be 'fudged' with red-alert missions?

A mid-mission hyperspace jump? Maybe, maybe not. The current hyperspace effects we have don't support that, but if at some point there's a pressing need for such a feature then sure, we might try it. However, I'd think that red-alert missions ought to be good enough considering that the first mission will end with you jumping into hyperspace and the second one will begin with you exiting hyperspace.

 
Re: What do you want this project to be?
Vasudan Imperium and Blue Planet: War in Heaven have a mid-mission hyperspace jump without red-alert.
Audio Converter of Enigma Campaign 2666:
http://enigma.de.to/

German translator of WC: Hostile Frontier:
http://www.ciinet.org/kevin/wchf/

My Youtube Channel:
http://www.youtube.com/user/FekLeyrTarg?feature=mhee

 

Offline Black Wolf

  • Twisted Infinities
  • 212
  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
Re: What do you want this project to be?
Subspace =/= hyperspace. The effects and implementation thereof are very different, the same method wont work for us.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 
Re: What do you want this project to be?
I'll say this much: I can't wait for this project to be released.
I'm still playing XWA :D

 

Offline CaptJosh

  • 210
Re: What do you want this project to be?
As I understand it, you do not maneuver in hyperspace, at all. No combat there, either.
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Re: What do you want this project to be?
Yeah, extended Star Wars canon makes ships in hyper untouchable.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

  

Offline CaptJosh

  • 210
Re: What do you want this project to be?
Not to mention hard to trace without putting a tracker beacon on them. You can get an exit vector, but they could drop out a few lightyears away, change course, and you'll never find them after.
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.