As you all know, suns provide the only dynamic lighting in mission that is constant - laser flashes and so on move about and start and stop but the lighting from the suns are
always there. However this can be inpractical since suns also glow...
This got me thinking, would it be possible to make a sun that doesn't glow when you face your ship towards it... that doesn't even show up on the screen (similar to the modded ambient darkness suns). It just casts the light type specified on everything in mission, thus you have dynamic celestial lighting without the bother of having 2, 3 or 4 suns in mission (thus argueing that the system is a binary system or something) and having them glow every time the player faces the suns. This would prove pretty darn useful to mission designers who want to add more feeling to their missions without the problem of having multiple suns/glows in the game but who want a dynamic lighting setup. The only question is - can it be done?
Here's what I'd like to see as an outcome...

As you can see, the Aeolus is blue on the right side, red on the lower and left. This was achieved by using multiple suns to create the colored lighting as well as two ambient_black suns to lower the ambience level. However I'd like to be able to do it without having the sun graphics or glows in mission - effectivly placing colored lights around the mission.
What do you think? can it be done now or is this something for the source code project?