Author Topic: How works $Shots $Burst Shots ?  (Read 1370 times)

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Offline Eiswolf

  • 26
How works $Shots $Burst Shots ?
I found very interessting tags in the FS Wiki  by the weapon.tbl   but how it works?

$Shots or the $Burst Shots   where very interessting for player allowed primary weapons like Impulslaser and UACs

I write in my weapon.tbl but this tags has no effect...  or works it only in Turrets or non player ships?
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Offline MatthTheGeek

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Re: How works $Shots $Burst Shots ?
If you'd post here your weapon entry (in [ code ] tags), it'd be more efficient than blind-guessing on our part.
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Offline Nuke

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Re: How works $Shots $Burst Shots ?
$shots used in conjunction with the cycle flag lets you specify the maximum number of primary weapon shots that can fire simultaneously. setting it to 1 will fire one shot at a time regardless of the number of fire points. setting it to 2 will fire exactly 2 shots each time. the shots will alternate firing points so you can do interesting firing patterns with it. there are probibly other uses too but i forget what they are. $Burst Shots: is for that m-16 effect, but requires you set $Burst Delay: and $Burst Flags: for it to work.
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Offline Eiswolf

  • 26
Re: How works $Shots $Burst Shots ?
Thx. It works. Burstshot is the right think what i need :) i have forgotten to insert $Burst Flags......      (i´m newbie....)

Impulslaser, UACs and Rotary works perfect... :)
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Offline Nuke

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Re: How works $Shots $Burst Shots ?
i just remembered the other purpose for $shots is to use it in conjunction with $fof:  without "cycle" to make shotgun style weapons. if theres no cycle flag then it spawns that number of shots per firing point.
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