Poll

Do you want ship rotation to be:

On by default
10 (25%)
Off by default
30 (75%)

Total Members Voted: 40

Author Topic: F3 ship lab, default model rotation  (Read 6977 times)

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Offline Aardwolf

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Re: F3 ship lab, default model rotation
I thought that was what Rampage was suggesting in reply #3... just the way he would have had it implemented was a bit... absurd.

Tbl files are or mod stuff, not user settings... although I suppose there are some user settings files which are basically the same format internally, aren't there?


 

Offline jr2

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Re: F3 ship lab, default model rotation
SimplerRetail is better for sure.

:yes:

Fixed it for you... :P

 

Offline Thaeris

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Re: F3 ship lab, default model rotation
Don't put words in my mouth for that instance... the ship lab isn't even a retail feature.

I'd say leave it as it is - to turn it off, it takes 30 seconds or less, and then stays off. Otherwise, just use the poll and make a decision from there.
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Offline jr2

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Re: F3 ship lab, default model rotation
I wasn't referring to this specifically, rather I was referring to your generalized statement that "simpler is better, for sure".  And I wasn't being serious, I was nitpicking.  :P

 

Offline Spoon

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Re: F3 ship lab, default model rotation
By majority vote. Let's turn the rotation in the shiplab off next build. Aright?
Great, since we are all in agreement! Yay for democracy.

As droid summed it up so well:
IMO I wouldn't care if the rotate functionality got axed entirely.
I never use it. If I want to look at the model in a different angle I'd rotate it manually.

Stupid rotation is stupid. It's like hURP DURP I'M ROTATIIING.
If you want to look at ships rotating do so in the tech room, IMO the ship lab should be something for modders/mod makers to preview their models as rendered by the engine (something that an external program like PCS2 can't do), in which case the rotating display is entirely counterproductive and obtrusive when trying to look for errors.

Whereas the only arguments for rotation has been:
I don't really care one way or the other, but I'd say on.  Looks pretty.  :P
Which clearly doesn't even count as a vote :p

and
I don't think this is worth implementing. Personally, I don't mind the rotation by default, and since disabling it is a two-process, it's not like it's taking a lot of time to do.
Which everyone seems to disagree on. It's a drag to be constantly turning it off manually.
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Offline The E

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Re: F3 ship lab, default model rotation
Which everyone seems to disagree on. It's a drag to be constantly turning it off manually.

I wasn't going to fight it, you know. Just voicing my opinions on the subject.
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Offline Spoon

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Re: F3 ship lab, default model rotation
Your opinion has been noted  :p
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Offline Crybertrance

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Re: F3 ship lab, default model rotation
What about the "Remember Settings" thing? no-one in favor of that?
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Offline MatthTheGeek

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Re: F3 ship lab, default model rotation
More complicated to implement.
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Offline headdie

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Re: F3 ship lab, default model rotation
What about the "Remember Settings" thing? no-one in favor of that?

For me that would be preferable but as it sounds like none of the coders want to spend a lot of time on it and the poll is for a simple on or off default then I am happy to settle with default off
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Offline karajorma

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Re: F3 ship lab, default model rotation
What about the "Remember Settings" thing? no-one in favor of that?

Feel free to code it in. And then code it in again for antipodes builds if it doesn't worth there too. :p
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Re: F3 ship lab, default model rotation
I can't see how remember settings is worth the coding effort so I won't do it

Disabling rotation by default is simple and I added it to my external weapons patch for the lab link here - so you'll see this in trunk whenever my patch gets reviewed and commited...
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Offline chief1983

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Re: F3 ship lab, default model rotation
I think the current behavior should be changed to off by default as well :)

But, I do like the way Need For Speed: High Stakes handled it.  Car models starting off rotating, but if you clicked on the car to pan it around, it would stop if you let go with it at a slow rotation.  If you 'spun' the car quickly, it would slow down to the default rotation speed.
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