Poll

Do you want ship rotation to be:

On by default
10 (25%)
Off by default
30 (75%)

Total Members Voted: 40

Author Topic: F3 ship lab, default model rotation  (Read 7027 times)

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Offline Spoon

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F3 ship lab, default model rotation
Really, its a minor thing. But whenever I visit the ship lab, the first thing I do after selecting a model is switching off the model rotation.
So I was wondering if I was the only one. Cause if I'm not, maybe some kind coder could just turn the damn thing off by default  :p
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Offline Dragon

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Re: F3 ship lab, default model rotation
Exactly. This would make our lives a bit easier.

 

Offline jr2

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Re: F3 ship lab, default model rotation
I don't really care one way or the other, but I'd say on.  Looks pretty.  :P

 

Offline Rampage

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Re: F3 ship lab, default model rotation
Not sure if this is possible right now, but how about putting the ship lab settings in a .tbl? This way the user can choose his own settings.

R

 

Offline mjn.mixael

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Re: F3 ship lab, default model rotation
It's more work and I'm not entirely sure it's worth it, but I'll let a coder chime in on that.

Best place would be game_settings.tbl... "#LAB OPTIONS" or whatever, methinks.
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Offline Droid803

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Re: F3 ship lab, default model rotation
IMO I wouldn't care if the rotate functionality got axed entirely.
I never use it. If I want to look at the model in a different angle I'd rotate it manually.

Stupid rotation is stupid. It's like hURP DURP I'M ROTATIIING.
If you want to look at ships rotating do so in the tech room, IMO the ship lab should be something for modders/mod makers to preview their models as rendered by the engine (something that an external program like PCS2 can't do), in which case the rotating display is entirely counterproductive and obtrusive when trying to look for errors.
« Last Edit: September 21, 2012, 05:09:16 pm by Droid803 »
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Offline The E

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Re: F3 ship lab, default model rotation
I don't think this is worth implementing. Personally, I don't mind the rotation by default, and since disabling it is a two-process, it's not like it's taking a lot of time to do.
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Offline headdie

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Re: F3 ship lab, default model rotation
I must admit I find myself disabling model rotation 8/10 times.  I like the idea of table options to set the user preferred defaults.
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Re: F3 ship lab, default model rotation
Disabling the model rotation at lab init is a one line code addition.
I don't think adding lab "user settings" to tables is a good idea and it's probably not worth the effort.
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Offline The E

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Re: F3 ship lab, default model rotation
Indeed. Adding a tbl setting for this is so very much overkill, it's not funny.
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There must be changes, miss to feel strong
I really need lifе to touch me
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Offline Nighteyes

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Re: F3 ship lab, default model rotation
Disable the damn thing, I hate it and always turn it off  :yes:

 

Offline Spoon

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Re: F3 ship lab, default model rotation
Seems we have a majority in favor of disabling  :p
a .tbl for user settings seems overkill to me though.
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[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline SypheDMar

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Re: F3 ship lab, default model rotation
I know Launcher settings are bad, but I think this specific issue should be a Launcher setting.

 

Offline karajorma

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Re: F3 ship lab, default model rotation
**** no.

Adding a pointless launcher setting is about as pointless as adding a pointless table setting. :p
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Offline Axem

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Re: F3 ship lab, default model rotation
How about a compiler option?

We could have builds for normal with and without f3 lab rotation, SSE with and without f3 lab rotation and SSE2-

*Axem is shot before he can go any further*

 

Offline Dragon

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Re: F3 ship lab, default model rotation
Maybe have the lab remember the last settings you set? So, if you disable rotation, enable thrusters and enable submodel rotation once, it stays that way until you change it again.

 

Offline Crybertrance

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Re: F3 ship lab, default model rotation
Maybe have the lab remember the last settings you set? So, if you disable rotation, enable thrusters and enable submodel rotation once, it stays that way until you change it again.

+1 this would be better imo
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Offline headdie

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Re: F3 ship lab, default model rotation
Maybe have the lab remember the last settings you set? So, if you disable rotation, enable thrusters and enable submodel rotation once, it stays that way until you change it again.

I would be happy with that
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Offline The Dagger

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Re: F3 ship lab, default model rotation
I would be happy if it was just off by default. No fancy stuff like tables or saving presets needed.

  

Offline Thaeris

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Re: F3 ship lab, default model rotation
Simpler is better for sure.

:yes:
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