Author Topic: X-COM Enemy Unknown by Firaxis  (Read 63826 times)

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Offline TrashMan

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Re: X-COM Enemy Unknown by Firaxis
Here's a little balance mod for you.

Based on the Warspace Extension mod, but with my own tweaks and additions. The gist of it?

WEAPON REBALANCE:
normal guns - average, all around decent weapons. Can be used trought the whole game. Requires ammo (pistols too)
lasers - accurate as hell, don't require ammo, good criticals. But low damage.
plasma - high damage, high criticals, poor accuracy. requires ammo (pistols too)
Arc Thrower uses pistol slot

ARMOR:
pretty much the same as the Extension mod. Armor will protect you better. Heavier armor adds inventory slots.

SOLDIERS & ALIENS:
- Will only get injured if the extra HP provided by armor goes away. But if it does, they'll spend a LOT of time out of action. You WILL need replacements.
- crit & aim bonuses removed from aliens. Some aliens beefed up (especially starting ones) with more HP.
- smaller, faster aliens are harder to hit. Bigger ones are easier to hit.


BASE REBALANCE:
- alien corpses cost double
- base mantainance costs 60% more (probably not enough. Thinking of doubling it)
- 6 soldiers cna be testes in PSI tanks at once
- tweaked country finances.

and so on...

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Offline Ravenholme

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Re: X-COM Enemy Unknown by Firaxis
http://sinepost.wordpress.com/2012/10/29/randomness-vs-canniness/

I'm glad that when I was playing around with the probabilities in XCOM, I also noticed this.
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Offline MP-Ryan

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Offline Colonol Dekker

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Re: X-COM Enemy Unknown by Firaxis
:bump:


To this day I consider Jagged Alliance 2 the pinnacle of squad-based tactical shooters.

:yes:
Campaigns I've added my distinctiveness to-
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Your friendly Orestes tactical controller.

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Offline NGTM-1R

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Re: X-COM Enemy Unknown by Firaxis
So I've been playing Slingshot to try and detox from losing forumites, and I have to say that while it's not really what I'd think of first when making DLC, it's actually not badly done in any sense so far.
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A Feddie Story

 

Offline NGTM-1R

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Re: X-COM Enemy Unknown by Firaxis
So having completed Slingshot, I can make a few observations.

It pits you against some high-level enemies earlier than you'd normally see them, but in manageable numbers. The final part is kind of Monty Hall, but unless you rushed straight for lasers there's a possibility it'll still be a hard fight. I ended up having to take a pair of rookies too.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 
Re: X-COM Enemy Unknown by Firaxis
So how does Slingshot work anyway?

Do you just play a normal game, and the quest pops up as a council mission or something? And after it's done, you get to use the new guy and everything to finish the regular game?

 

Offline NGTM-1R

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Re: X-COM Enemy Unknown by Firaxis
When the first council mission pops up, you get the option to do random missions like the original game, or the Slingshot sequence of three over the next month (a little longer, really) followed by any random missions the game decides to generate.

After the first one you get the dude. (He's a Heavy and will outrank anyone on your team at that point.) The second is just a setup to mess with the navigational data the aliens are using. The third, where you actually conduct an assault on an alien battleship in mid-air and hijack it, comes next fairly quickly but not immediately after it.
« Last Edit: December 19, 2012, 07:33:33 pm by NGTM-1R »
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline crizza

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Re: X-COM Enemy Unknown by Firaxis
This game still sounds interesting...
Maybe it will be up for a sale action which is bound to happen between christmas and new years eve on Steam.

 
Re: X-COM Enemy Unknown by Firaxis
This game still sounds interesting...
Maybe it will be up for a sale action which is bound to happen between christmas and new years eve on Steam.

Well well well, speak of the devil... the holiday sale is on and X-COM is currently 25% off, will likely be a daily or lightning deal soon.

  

Offline crizza

  • 210
Re: X-COM Enemy Unknown by Firaxis
This game still sounds interesting...
Maybe it will be up for a sale action which is bound to happen between christmas and new years eve on Steam.

Well well well, speak of the devil... the holiday sale is on and X-COM is currently 25% off, will likely be a daily or lightning deal soon.
That's what I'm talking about :)