Author Topic: table flags  (Read 7806 times)

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Offline phreak

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even better..
Offically approved by Ebola Virus Man :wtf:
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Offline morris13

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Quote
Originally posted by PhReAk:
heh i made a primary with a shockwave.. its pretty sweet

Anyone know if you can do that with beams?
If it aint broke, break it!

 

Offline Shrike

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WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline morris13

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Yeah.. me too. Adding shockwave data doesn't work, removing the explosion animation doesn't work, it doesn't even let you use the shockwave.ani INSTEAD of the ExpMissileHit01.ani, which I find very odd.
If it aint broke, break it!

  

Offline Sandwich

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Ok, this is great guys - keep it up! I've got the skeleton of the Flag List down, but I'd like to see more detailed descriptions of flags - like what PhReAk said about the SuperCap flag. The reason I want this much detail is that, if o one objects, I'm wanting to put this thing together like this:

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SuperCap

PhReAk wrote:
"And supercap is an upgraded "big damage" flag. And thats coming from DaveB. Just basically states that weapons with the "supercap" flag can damage ships (hull integrity wise) with the "supercap" flag. Execptions are beams."
-------------------

That kind of thing ok with everybody, or should I wade through all the disjointed stuff posted here and cobble it together into something understandable?  


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