Player mobility and survivability? From Call of Duty developers? It's more likely than we think!
Y'know, this step away from the slow-moving no-jumping instakill gameplay is pretty refreshing. I'm very, VERY glad that their mission statement eliminates two huge problems I had with Call of Duty as a whole, namely, the slow movement combined with instadeath guns. Give us maneuverability, give us survivability, and all of a sudden you get firefights that last for longer than three seconds.
It sounds like a blend between CoD and Quake.
I'll be getting it for PC.