Decided to dust off the old FS2 discs after a veeeery long time away, and I wondered what was what these days.
I am struggling, as I always did, to find a list of what the latest release build actually does by way of features, and I am totally baffled with regard to the current modelling pipeline.
PS2 seems stalled and unfinished, and the Max plugins are seemngly much the same as before.....only I don;t have the current versions of Max to play with.
Can anyone enlighten me as to what I need to mod these days?
1) modelling software options/pipeline
2) essential tools
3) where I can get an actual list of what hte latest FS Open build has by way of options
I would love to have another bash at turning som e of my ideas into pixels....I just don;t know where to re-start!