Author Topic: Apocalypse Vega help  (Read 2530 times)

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Offline Govenator

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Apocalypse Vega help
Anyone know what I am doing wrong with this mod?  I have tried using 2 different builds (3.7.1 and 3.6.11) and 2 different mediavps (Mediavps 2014 and 3/6/12). 

The current debug I posted is for build 3.7.1 with mediavps 2014.

The release thread suggested using 3.6.11 build but that didnt work either.

Thanks.

[attachment kidnapped by pirates]

 

Offline Nyctaeus

  • The Slavic Engineer
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    • Exile
Re: Apocalypse Vega help
What bugs does it have?
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Offline Govenator

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Re: Apocalypse Vega help
It crashes after I click on the "ready room" from the main menu screen

 

Offline Macfie

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  • If somebody made a campaign I've probably got it
Re: Apocalypse Vega help
Is that in the regular or debug? 
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 

Offline Govenator

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Re: Apocalypse Vega help
It does the same in both regular and debug.  The file posted was using the debug.

 

Offline Govenator

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Re: Apocalypse Vega help
well I either drove people to boredom or stumped the HLF community.  I'm guessing its the former hahaha

 

Offline niffiwan

  • 211
  • Eluder Class
Re: Apocalypse Vega help
Hmmm.  It looks like half the mission file has been dumped into the fs2_open.log.

Code: [Select]
ERROR: Token "15 minutes after Capella catacly"
      6000
      "none"
.....
#End

€ is too long. Needs to be 31 characters or shorter.
File: sexp.cpp
Line: 3251

(note there are some non-ASCII characters not showing up in this paste)

I'm going to guess that this mission file is damaged/corrupt.  Could you post the location you downloaded this from?
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline Govenator

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Re: Apocalypse Vega help
I downloaded it from here http://www.hard-light.net/forums/index.php/topic,64384.0.html.  The "download me" link. 

Should I relocate that mission file into the TAVega folder?  Or is it you suspect the download was bad?

Thanks for the help

 

Offline niffiwan

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  • Eluder Class
Re: Apocalypse Vega help
OK, I'm not sure how that mission ever worked properly.  Maybe it was before extra error checking was added to FSO, and the previous version of the mission was corrupting memory and FSO ignored it :)

Anyway, I've changed the subtitle text slightly to fit into the 32 character limit for all sexp tokens.  Try putting the attached mission into TAVega-EN/data/missions/ and see if that fixes the issue.

[attachment kidnapped by pirates]
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

  

Offline Govenator

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Re: Apocalypse Vega help
Thank you very much niffiwan, it is working like a champ now.