Poll

What do Slash beams need to be more effective but keeping them reasonable

Higher Damage
16 (32%)
Faster Recharge
9 (18%)
Longer Firing Times
19 (38%)
Bigger Range
3 (6%)
Wider Firing Range
3 (6%)

Total Members Voted: 30

Voting closed: July 15, 2002, 09:43:11 am

Author Topic: What do Slash beams need to be more effective?  (Read 2183 times)

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Offline Hippo

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What do Slash beams need to be more effective?
I wan't your opinions on what Slash beams need to be more effective against large ships...
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Offline Redfang

  • 28
What do Slash beams need to be more effective?
They're not bad... but higher damage and longer livetime would make those better, though that's the case with normal beams, too.
 
High subsystem damage, they should have. :) And if they're big enough, they could be a pretty high threat for fighters, too.

 

Offline Fineus

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What do Slash beams need to be more effective?
I've experimented with this myself, longer firing times do a lot for how it looks and acts since:

A) More damage is done to the target.

B) It seems to follow along the ship it's attacking, so it's firing arc won't take it miles from empty space - briefly over the ship then back into empty space again. It'll hit the ship, just move more slowly and far more effectively. It looks amazing.

 

Offline Petrarch of the VBB

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What do Slash beams need to be more effective?
How about having exactly the same specs, but being non-slashy?

 

Offline WMCoolmon

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What do Slash beams need to be more effective?
-C

 

Offline vadar_1

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What do Slash beams need to be more effective?
they need to be alot slower, tearing large cuts into a ship... but ultimately drilling a large hole in a ship would be more effective... depending were that hole is (subspace drive, engine core, weapons core, anti-matter reactor pherhaps?)
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Offline Redfang

  • 28
What do Slash beams need to be more effective?
Quote
Originally posted by Petrarch of th VBB
How about having exactly the same specs, but being non-slashy?


Would help, but it's good that there are different types of beams. :)
 
Quote
Originally posted by vadar_1
anti-matter reactor
I think that's fusion reactor... that indeed would be nice if beams could make holes or cut the ships in half like you said, though FS2 engine doesn't support Geo-Mod. Hatshepsut could be easily destroyed with cutting it half from where the bridge is.

 

Offline vadar_1

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What do Slash beams need to be more effective?
Quote
Originally posted by Redfang
I think that's fusion reactor... that indeed would be nice if beams could make holes or cut the ships in half like you said, though FS2 engine doesn't support Geo-Mod. Hatshepsut could be easily destroyed with cutting it half from where the bridge is.


well theres no geo-mod in the engine... but that would be nice to make holes in a ship wouldn't it? *cough*
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Offline CP5670

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What do Slash beams need to be more effective?
Quote
they need to be alot slower


I think this is the critical part, since in their default state they usually do not even hit the target for almost half of their already short lifetime. If the angle changed more slowly and thus allowed the beam to concentrate its damage more, they could really be enhanced quite a bit.

 
What do Slash beams need to be more effective?
I reckon higher subsystem damage and the arc they cut should be pickec better. A slash with heaps of subsystem damage raking an Orion would half disable it and take out a whole lot of turrets.

 

Offline Kitsune

  • 27
What do Slash beams need to be more effective?
Longer times for the regular slashers.
And slightly more subsystem damage for the light ones.

This way at least a lighter-armed ship will be able to disable some weapons or engines and get away, while ships like the Deimos will have more capacity to damage others.
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Offline AqueousShadow

  • Devil
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What do Slash beams need to be more effective?
Yea. Increasing the lifetimes of the beams would greatly increase their damage efficiency.


Quote
Originally posted by Petrarch of th VBB
How about having exactly the same specs, but being non-slashy?


Actually, it needs to be more slashy. The beams don't even carve or slash. They rather chop the ships they attack, rarely ever knocking off much more hull than 2%. And what's worse. the beams don't stay in a constant stream. They act almost like the AAA fighter beams when attacking a fighter. They move so fast that the beams skip, even lowering the damage more. A longer lifetime would put the Slasher beams in the place that they are meant to be.